168: Godot
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Intro topic: What are expectations on developers that have nothing to do with programming News/Links: Pushing for a lower dev estimate is like negotiating weather with a Meteorologisthttps://smartguess.is/blog/your-estimate-is-less-than-that/ Announcing python in excelhttps://techcommunity.microsoft.com/t5/excel-blog/announcing-python-in-excel-combining-the-power-of-python-and-the/ba-p/3893439 7 Habits of Highly Effective Software Engineershttps://makingsmallercircles.com/articles/7-habits-of-highly-effective-software-engineers/ Raspberry pi 5 begins shipping https://www.phoronix.com/news/Raspberry-Pi-5-Shipping Book of the Show Patrick:Harry Potter and the Sorcerer's Stone Illustrated Editionhttps://amzn.to/3St3L35 Jason: The Pete and Sebastian Showhttps://podcasts.apple.com/us/podcast/the-pete-and-sebastian-show/id570256898 Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h Tool of the Show Patrick: Obsidianobsidian.md Jason:Ink by Inkle https://github.com/inkle/ink Topic: Godot What is a game engine? Graphics, animation, particle effects Tilemaps Entity component systems Physics Sound I/O Input handling (touchscreen, joystick) GDScript Why use a game engine? Portability Allow for testing individual components of the game Libraries for ads, in-app-purchases Godot Open source Focused on 2-D but now many 3-D features Great development environment AI Hero Started in phaser (development rut) Moved to Godot, rapid prototyping ★ Support this podcast on Patreon ★
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