DayZ: A Simulated Social Experiment?
Listen now
Description
DayZ is one of many games set in an apocalypse, but unlike all others, it forces the player to create their own “narrative.” Thus, it presents the opportunity to offer commentary on both conscious and subconscious popularity of consuming apocalyptic media. Further, by placing the consumer into the story in ways none of the other mediums can, it may offer insights into the way consumers think about their role in a post-apocalyptic world.
More Episodes
Join us as we dive deep into the thought-provoking concepts of Karl Mannheim's "Ideology and Utopia." In this episode, we unravel Mannheim's profound insights into the role of ideology in society. From understanding the mechanisms of ideological distortion to exploring the transformative...
Published 03/29/24
Published 03/29/24
Join us for a 20-minute discussion as we delve into the intriguing world of early civilizations and challenge age-old stereotypes. In this thought-provoking video, we explore three captivating articles that shed light on the often-overlooked roles of women in ancient hunting societies.
Published 08/21/23