118. Growing Beatstar Into A $125M hit - with Game Lead Charmie Kim
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Description
In this episode, we deconstruct the success of Beatstar, from the lens of design and company culture at Space Ape Games, with our special guest Charmie Kim, Game lead at Space Ape Games. We explore the evolution of game development from first-mover advantages beginnings to the complex, research-driven approach necessary in today's competitive market. Through Charmie's journey from working on Samurai Siege Live Ops to leading the highly successful music game Beatstar, we uncover insights on how to innovate within various game genres, and the importance of research, marketing, and adapting to the market. Beatstar has grossed over $125m and has attracted over 60m players since its launch in September 2021. Key takeaways: the significance of direct player engagement, the strategic necessity of market research before genre selection, and the pivotal role of diverse team adaptability in meeting contemporary gaming demands. 01:35 Charmie Kim: A Trailblazer in Game Design and Leadership 06:00 Tracing Charmie Kim's Journey from Fashion to Game Design 15:47 The Strategic Shift at Space Ape Games: Exploring New Genres 20:32 Innovating in the Music Game Genre with BeatStar 32:06 The Importance of Market Research in Modern Game Development 37:13 Concluding Thoughts and the Future of Game Development 💌 Don't forget to subscribe to Rise and Play for further news: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.riseandplay.io/blog⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ If you enjoyed today's episode make sure to rate it on Spotify, leave a review on Apple Podcasts, or simply share it with a friend.
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