Episodes
We begin our Chronicle with a regular night in the unlives of our five vampires in the small town of Sedona.
Published 01/05/21
Before we embark on our first Chronicle in Vampire: the Masquerade, we ask ourselves: Who are these vampires, and what kind of game do we want to play?
Published 12/22/20
The Trotters follow their leads and learn that everyone's history leads back to Shirewase; Lance, Nebula, Stellar, Arista, Dr. Bunsen, and now... the pony Yakuza! Could this web get any more entangled? Yes. Yes it can.
Published 12/15/20
Three foals have a foolproof plan to earn their cutie marks; save Vanhoover from a dragon!
Published 12/08/20
An unnaturally strong winter storm hits the city, causing problems for the Trotters as they piece together their next leads on Project Unity.
Published 12/01/20
The party goes back down to Skullport. In the process, they finally get a solid lead on their shares of Lord Neverember's hoard, and Hollyhock learns the truth.
Published 11/24/20
The Trotters are detained for questioning. Icebreaker's lawyer shows up to defend them. Stellar shows up to berate Smirkfluff. And Detective Gray finds a use for this team...
Published 11/17/20
The party gets into a spot of trouble with the Open Lord of Waterdeep, but it eventually leads to a few more answers, including a revelation about the nature of their curse.
Published 11/10/20
The Trotter team wins a contest to meet the local sports team at the fancy estate of the team owner. It starts off swell, but quickly deflates when they encounter the mysterious masked kirin and learn of her motivations.
Published 11/03/20
With some time on their hands, the party calls upon their gifts and patrons to find more leads, clues, and answers. Against all odds, progress is made!
Published 10/27/20
The team is hired by Stellar to steal medicines for the good of the ponies in need.
Published 10/20/20
The party's attempt to rescue Victor's kidnapped friend gets very complicated very fast.
Published 10/13/20
The trotter team hits the mafia at Pier 9 to free the phoenix Scorch, and upon their return Nebula meets an old acquaintance.
Published 10/06/20
The team visits Lethe's old haunt, a church dedicated to Celestia and a safe haven for the poor and abused. Speaking of haunts, something within the walls has awakened, bringing nightmares to the residents each night.
Published 09/22/20
With the Wyllowwood safe, the party travels back up to Waterdeep for some fresh air, some shopping, and to find Victor's kidnapped friend.
Published 09/15/20
The Trotter team escapes the lab and heads home for some rest, but an old acquaintance of one trotter is up to a new trick.
Published 09/08/20
The party finally cleans up one of their past messes as they subdue a rampaging green dragon to save the Wyllowwood.
Published 09/01/20
The Trotters continue exploring the secret lab, learning just how far megacorp experiments cross the line.
Published 08/25/20
Our Trotters visit a ranch to go digging for answers... and don't like what they find buried underneath.
Published 08/11/20
The party at last finds their lost former companion... and the reunion is both a pleasant and distressing surprise.
Published 08/04/20
Our Trotters' first mission in the shadows is to rescue a little filly from her abusive father.
Published 07/28/20
The fog over the party's past is finally beginning to clear, but their sources of information start to come under question.
Published 07/21/20
In order to acquire the means to take down the terrible beast at hand, strength must be proven and bargains must be struck.
Published 07/14/20
In the aftermath of being rescued by the Xanathar Guild, there are a few requests for the party.
Published 07/07/20
The flying circus that our party calls home is once again haunted by a jester who refuses to stay dead.
Published 06/30/20