Star Atlas 101: Combat & Crew
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Star Atlas White Paper Support this Podcast: https://anchor.fm/staratlasdaocast/support Sponsor this Podcast: email [email protected] Now, if you haven’t listened to out last episode, it’ll provide you with the necessary knowledge you’ll need to either find trouble, or stay out of it. So if you don’t want to lose your new $9,000 ship on its first run, I suggest you listen. In the game, you can choose from roles such as mercenary, commander, or general. And for whatever class you picked, you have the chance to strengthen your abilities to last longer in battle. This also comes with the added responsibility of gearing up your ship with the right components and crew for your specific path. That being said, depending on the path you take, your ships will all look different. So speaking of combat, As a fighter, you may want to build your ship in a way that amplifies its destructive power and strikes fear in your enemies. Adding turrets and missile bays is a way to increase its firepower. Turrets can be energy, ballistic or disruption type to target different components of enemy ships and installations. Turrets are powered by a power supply and protected by shields and a hull. When encountering another enemy ship, if scanned properly, the player can target subsystems to get an advantage in a fight. For instance, It may be good to target the ships power supply to lower their shields before your close-range fighters move in to make the kill. Ships can also target land and space based installations to free up competitor’s claims. However, those installations can also have their own weaponry installed ready for attacks. All players can mark their stance as aggressive or passive to signal their desired combat engagements and Passive stance affords a shield and maneuverability buff to allow for escape if attacked without formal declarations. Another really cool aspect of the game is that your ship is not the only factor in your success. You also have to outfit your ship with crew members, AND, you can train them up. You can train them and prepare them for battle in what’s called the University Decks. Crew members that trained together in University or previously on ships will actually improve the stats of each other when placed on the same ship’s crew. If they work together frequently, they can receive buffs or upgrades over time. However, Matching crew incorrectly can cause debuffs to a ship’s performance Okay okay, but let’s get to the good part. Victory. What do you take home if you win? Victory comes with rewards — you are free to take some spoils from the enemy ships you shoot down. The salvaged components and crew members you find are in the form of NFTs, which are freely tradeable and monetizable in the Star Atlas metaverse, which means both in and outside the game. This also means, if you spend $25,000 USDC on a capital ship and lose in the outer rim of the map, it will be picked for parts and sold on the marketplace by the winner. Even though we brought it up in the last episode though, I want to bring it up again here.  When you start, you begin the game in your faction’s safe zone. You cannot be harmed until you leave that safezone. I hope this has given you a fair introduction to what you can expect when starting in Star Atlas. --- Send in a voice message: https://anchor.fm/staratlasdaocast/message Support this podcast: https://anchor.fm/staratlasdaocast/support
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