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The Glass Cannon Podcast
In the spirit of old-school tabletop role-playing games, a collection of super-nerds engage in Actual Play podcasts of Paizo's Pathfinder Adventure Paths. Interweaving immersive storytelling with irreverent, improvised humor, the Glass Cannon Podcast delivers like no other the experience of what it's really like to sit around a table rolling dice and ball-busting with your best buds. In May of 2022, the original Pathfinder 1E Giantslayer adventure came to an end and the previously unreleased podcast episodes of the Strange Aeons live tour were added. In September of 2023, Campaign Two...
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Ratings & Reviews
4.9 stars from 5,638 ratings
Once iconic, now not so much
If you love character development and high quality production….you should have listened to this when it came out before you were forced to slog through ads and modern eggshell tiptoeing. Once built around character development and story now dedicated to massive casts and pandering. Giantslayer...Read full review »
Derxaeronautic via Apple Podcasts · United States of America · 05/14/24
I love the show. My friend recommended that I listen to it thinking I’d like it. Well, she was right. I listened to the first six or seven episode of season two, and then since there were no more in that season yet, I started over at episode one and haven’t stopped listening to it since. The...Read full review »
ILikePods93 via Apple Podcasts · United States of America · 05/09/24
Not as good as it used to be.
Not sure what else to say.
Jeremypodcastlistener via Apple Podcasts · United States of America · 04/09/24
Recent Episodes
Published 05/22/24
The heroes enter the Mysterium with a local priest as their guide. Watch the video here: https://youtu.be/m3UxqJPl2I0 Join Troy Lavallee, Joe O'Brien, Skid Maher, Matthew Capodicasa, Sydney Amanuel, and Kate Stamas as they tour the country playing the Lovecraftian Horror Strange Aeons Pathfinder...
Published 05/22/24
It's another epic session of the Glass Cannon Podcast Campaign Two, and Troy and Joe have lots to discuss: dying characters, NPC actions in combat, and using environmental improv to increase the intensity of an encounter. In We Are Stupid, should GMs "yes and" or just say no when a PC's action is...
Published 05/22/24
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