BONUS EP: Tip for Superpowers School Podcast - featuring Mark Pesce
Listen now
Description
RESHARE! Thanks to Paddy Dhanda for having Mark Pesce on his Podcast Superpowers school - we're happy to be sharing here!  🎧 Follow Superpowers School Podcast on: 👉 Apple 👉 Spotify 👉 YouTube 👉 Newsletter In this exclusive interview, Mark Pesce shares his journey of writing his new book published by the BCS, "Getting Started with ChatGPT and AI Chatbots." He was inspired by the realisation that billions of Windows users would soon need guidance on how to use powerful AI tools following Microsoft’s launch of co-pilot. The book aims to provide "rules of the road" for AI newcomers, avoiding technical jargon. Mark also discusses generative AI tools and the importance of understanding different AI models like Claude and Google Bard. 👉🏽 AI's rapid evolution requires a balance between innovation and ethical regulation. 👉🏽 Understanding various AI models and their uses is crucial for effective application. 👉🏽 Proper prompt engineering can significantly improve AI's performance and output. 👉🏽 While AI presents concerns for privacy and job security, it also offers opportunities for enhancing productivity and focusing on uniquely human skills. 👉🏽 The future of AI should be approached with cautious optimism, focusing on its potential to augment human capabilities. 🎁 You can purchase the book 👉🏽 https://rebrand.ly/3b93tly The book is illustrated by Grant Wright 🎁 You can purchase the book 👉🏽 https://rebrand.ly/3b93tly Share Mark Pesce (Author) Across a more than forty years in technology, Mark Pesce has been deeply involved in some of the major transitions points in the modern history of computing. After prototyping the SecurID card - the first 2FA device - in 1983, Pesce went on to develop firmware for X.25 networks, a forerunner of today’s Internet. At Shiva Corporation he developed software for a series of wide-area networking products praised for their ease of use and reliability.  Inspired by Ted Nelson’s hypermedia system, Project Xanadu, and William Gibson’s ‘cyberspace’, Pesce invented core elements of a consumer-priced networked VR system, reducing the cost of sensing an object’s orientation by a thousand-fold with his ‘sourceless orientation sensor’ (US Patent 5526022A).  After collaborating with Sega on Virtua VR, Pesce, working with visionary engineer Tony Parisi, blended real-time 3D with the World Wide Web to create the Virtual Reality Modeling Language (VRML). With VRML, Pesce and Parisi laid the foundations for today’s metaverse, culminating with its adoption as MPEG-4 Interactive Profile (ISO/IEC 14496) in 1998. Pesce wrote VRML: Browsing and Building Cyberspace - his first book - in 1995, followed by VRML: Flying through the Web in 1997. In 2000, Ballantine Books published The Playful World: How Technology is Transforming our Imagination. In that book, three children’s toys - the Furby, LEGO Mindstorms and Sony’s Playstation 2 - act as entry points in an exploration of how interactive devices shape a child’s imagination.  Appointed in 1997 as Visiting Professor at the University of Southern California’s School of Cinema-Television, Pesce founded the School’s program in Interactive media. In 2003, Pesce moved to Sydney to found the program in New and Emerging Media at the Australian Film Television and Radio School, guiding postgraduates through a transition to digital production, distribution, and promotion. Shortly after arriving in Australia, the Australian Broadcasting Corporation featured Pesce on their long-running hit series The New Inventors. Every Wednesday evening, Pesce celebrated the best Australian inventions and their inventors. A sought-after commentator, he writes a multiple award-winning column for The Register, and another for COSMOS Magazine. Pesce analyzed the impacts of media-sharing and social networks in two books: Hyperpolit
More Episodes
Science fiction legend Vernor Vinge inspired the title of this podcast - and his influence extends far beyond fiction. His novella "True Names" gave readers a first taste of the metaverse, and in a 1993 talk for NASA, Vinge described a 'technological singularity' - a time when computers get so...
Published 03/22/24
Mark started working with cryptocurrencies back in 2014. Ten years at the coalface has convinced him that - despite incredible promise - cryptocurrencies are pwned by gamblers and grifters. After a decade advising financial institutions, regulators and cryptocurrency entrepreneurs, Mark explains...
Published 02/01/24