016: Finish Your Damn Game - 5 Common Developer Pitfalls that can stop you getting to Launch Day.
Listen now
Description
As game developers, shipping your finished game, whether you’re a hobbyist or part of a professional studio team, the goal you should always be heading for is to finish. We all know that at times, life just gets in the way, but there are a certain number of pitfalls you can fall into very easily, and often unknowingly, and this can  hinder you releasing your game and often stop dead your project dead in its tracks.   Visit us for the Full Show Notes & Links to all the Resources: Website: RisingHighAcademy.com   We truly do appreciate you taking time out of your day to listen and hope you got some value. If you enjoyed today’s show, it would go such along way if you hit that Subscribe button. We’d also be forever grateful if you’d consider sparing just a quick minute to Leave us an Honest Rating & Review. We always read each and every one personally and it always makes our day! Thanks so much, Kevin & Jilly.   Say Hello & Connect with us: Website: RisingHighAcademy.com Facebook - Twitter - Instagram
More Episodes
Today I sit down with Academy Member Chris Trudeau of Boston Trudeau Studios, who landed himself a Voodoo publishing deal with his latest game title Twenty48 Solitaire, so huge congrats to Chris, super excited at such an awesome success story.   Download: Twenty48 Solitaire   In our...
Published 10/16/18
After our Academy Anniversary month of July, we took some time for a lot of soul searching about what is next on the agenda for us as a Indie Game Studio and the company in general. The fact is, it has been way too many months since the production of our last game, and this has long been an itch...
Published 08/07/18