006: Developer Mistakes - Top 16 mistakes that most new Game Devs make and how to avoid them..
Listen now
Description
In this episode, we compiled our Top 16 mistakes that we see many new game developers make when first starting out. We break down each part we identified and discuss what to look out for and how avoid these common game development pitfalls when you’re learning how to build, design and structure your games.   Highlights, Quick Wins & Takeaways:   Cloning existing games way too closely Buying stock and mix and matching artwork / styles Making your game too big & too complicated Creating your game characters too big / Over Scaled Aiming for ultimate perfection and getting lost in the small stuff Your Game speed is either too slow, or too fast Project surfing – Shiny Object syndrome Making your game way too difficult / too easy Getting feedback, show people your game early on in development Trying to run before you can walk – GTA versus Pong Getting too good at, & falling in love with your own game Trying to please everyone, not the demographic of the game Feature creep – adding so many features that it over complicates the game Expecting knock out success with your first game Ad Overload Assuming people will care about your game     Links mentioned in this Episode:   Super Mario Run Dragonlings Parallels     Thank you so much for listening. You’re Awesome! We truly do appreciate you taking time out of your day to listen and hope you got some value. If you enjoyed today’s show, it would go such along way if you hit that Subscribe button and also Share via your favourite social networks. You can use any of the buttons you see on this page. We’d also be forever grateful if you’d consider sparing just a quick minute to leave us an honest rating and review. We always read each and every one personally and it always makes our day! Thanks so much, Kevin & Jilly.   Come Get Involved: https://www.RisingHighAcademy.com Inside the Academy you'll have Access to:   • Our Platinum Standard Foundation Course • Behind the Scenes Case Studies of 2 Apple Featured Games • Academy Live - Weekly Workshops and Q&A Sessions • 50+ Weeks of Academy Archives ( Over 80 Hours of Video )  • Elite Community of Game Developers & Game Producers • Private, Personalised Game Consultations • Exclusive Insights from the Worlds Top Publishers • Expert Developer Interviews & Training • x2 High End Full Buildbox Training Projects & Graphics • Mini Workshops and Quick Win Tutorials • Press Kit Templates • Launch Calendar Checklist • Social Media Sharing Templates • Apple Feature Request Email Swipe Files • Media Coverage Request Email Swipe Files • Early Access Podcast Shows   and just so much more!   ☆ Connect with us ☆   Facebook: https://www.facebook.com/RisingHighApps/ Twitter:  https://twitter.com/RisingHighApps Instagram: https://www.instagram.com/risinghighstudio   Our Game Studio http://www.RisingHighStudio.com    
More Episodes
Today I sit down with Academy Member Chris Trudeau of Boston Trudeau Studios, who landed himself a Voodoo publishing deal with his latest game title Twenty48 Solitaire, so huge congrats to Chris, super excited at such an awesome success story.   Download: Twenty48 Solitaire   In our...
Published 10/16/18
After our Academy Anniversary month of July, we took some time for a lot of soul searching about what is next on the agenda for us as a Indie Game Studio and the company in general. The fact is, it has been way too many months since the production of our last game, and this has long been an itch...
Published 08/07/18