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This episode I'm joined by Mike from Games Played Badly, to chat about story hooks in your TTRPGs! Ultimately, hooks are the main way to keep players engaged, with the GM acting as a kind of circus master; organised chaos. Hooks can take many forms, from critical pieces of information reigniting interest, to fun and goofy NPCs that the players get attached to - there are many methods of putting the proverbial food on the plate. As much an art as it is a science, the fungineering of hooks is a delicate balance of maintaining verisimilitude while still being inherently contrived. Sometimes it's no fault of the game or the GM, players are human, and hooks are often necessary to just get the ball rolling. No one operates at 100% all of the time, and we often need a little nudge here and there. When in doubt, your biggest plot hook is your characters, so leverage the heck out of backstories, bonds, and ideals to really whet their appetites! 2:09 - Bringing the Story to the Players 13:24 - Pointing Players in the Right Direction 38:33 - Tailoring Improvisation 49:24 - Rebirth and Growth Find Mike on: YouTube: https://www.youtube.com/c/GamesPlayedBadly Twitter: https://twitter.com/badly_games Find me on: Website: https://www.thinkingcritically.co.uk Twitter: https://twitter.com/ThinkCritDnD Instagram: https://www.instagram.com/thinking_critically_dnd/ Facebook: https://www.facebook.com/ThinkingCriticallyDnD YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ Patreon: https://www.patreon.com/thinkingcritically Ko-fi: https://ko-fi.com/thinkingcritically References: https://rpg.stackexchange.com/questions/86702/what-is-a-plot-hook-exactly Patrons: Matt Street @mpstreet88: https://www.virtualtimehustle.com/ Intro Music: 'Local Forecast' by Kevin MacLeod Intermission Music: 'Chill' by Kevin MacLeod Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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