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This episode I'm joined by Rev from The CritShow, the Powered by the Apocalypse podcast, to talk about the consequences of our actions. We agree that any consequence, positive or negative, must fit the the scale and scope of the inciting activity. This can be achieved by a sliding scale; it doesn't always have to be The Worst Possible Outcome for any given misstep. An element of PbtA games is how the GM can work with the players to build that shared narrative, something explicitly missing from D&D 5e. But with this collaborative approach to consequences, a larger degree of trust is required to ensure both the GM and the players are effectively working together for the benefit of the table. Of course, actions don't stop in-game, and there must also be considerations made for IRL actions, for better and for worse. Rev & I discuss some tools and tactics for dealing with potential misaligned and misguided players. 00:58 - Consequential Collaboration Slide 11:02 - Well if it Isn't the Consequences... 36:05 - Of My Own Actions 46:05 - To Err is Human Find Rev on: Twitter: The Critshow Website: Find Thinking Critically on: Website: Twitter: Instagram: Facebook: YouTube: Patreon: Ko-fi: Patrons: Robert Hartley @RobertHartleyGM: Optional Rule @optionalrule: Matthew Perkins @mperkinsDM: Matt Street @mpstreet88: Intro Music: 'Local Forecast' by Kevin MacLeod Intermission Music: 'Chill' by Kevin MacLeod Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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