Adventure
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Description
“I found them all. I won." Finally, I welcome George from our 'Dungeons, Dice, and Dudes' actual play podcast to discuss how to build adventures, and why it's important to define one. No matter if you're top-down or bottom-up, there always needs to be that call to adventure, a catalyst, and the form that takes can drastically alter the theme and direction of a campaign. Giving your players that Elden Ring moment is all about the "scale in detail"; having a wide enough pond to splash around in with just enough depth to make it worthwhile. 03:48 - The 'Breath of the Wild' Moment 14:40 - Call to Adventure 25:47 - Worldbuilding 40:49 - Character Motivations 51:01 - Fighting DM Anxiety Find George on Dungeons, Dice, and Dudes: https://linktr.ee/DDandD Find Thinking Critically online: Website: https://www.thinkingcritically.co.uk Socials: @ThinkCritDnD References: 'Conflict' episode of Thinking Critically with Rob (Ulysses) 'Time' episode of Thinking Critically with Tim (Ulrik) 'Macro' episode of Thinking Critically with Nathan (DM) 'Happiness' episode of Thinking Critically with Simon (Owain) Patrons: Tabletop Journeys @ttjourneys: https://ttjourneys.com/ Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson Optional Rule @optionalrule: https://www.optionalrule.com/ Matthew Perkins @heyitsMattyP: https://www.matthewperkins.net/ Matt Street @mpstreet88: https://www.virtualtimehustle.com/ Intro Music: 'Local Forecast' by Kevin MacLeod Intermission Music: 'Chill' by Kevin MacLeod Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod Podcast art by Lily from https://www.beiworkshop.com/
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