Description
“I found them all. I won."
Finally, I welcome George from our 'Dungeons, Dice, and Dudes' actual play podcast to discuss how to build adventures, and why it's important to define one. No matter if you're top-down or bottom-up, there always needs to be that call to adventure, a catalyst, and the form that takes can drastically alter the theme and direction of a campaign. Giving your players that Elden Ring moment is all about the "scale in detail"; having a wide enough pond to splash around in with just enough depth to make it worthwhile.
03:48 - The 'Breath of the Wild' Moment
14:40 - Call to Adventure
25:47 - Worldbuilding
40:49 - Character Motivations
51:01 - Fighting DM Anxiety
Find George on Dungeons, Dice, and Dudes: https://linktr.ee/DDandD
Find Thinking Critically online:
Website: https://www.thinkingcritically.co.uk
Socials: @ThinkCritDnD
References:
'Conflict' episode of Thinking Critically with Rob (Ulysses)
'Time' episode of Thinking Critically with Tim (Ulrik)
'Macro' episode of Thinking Critically with Nathan (DM)
'Happiness' episode of Thinking Critically with Simon (Owain)
Patrons:
Tabletop Journeys @ttjourneys: https://ttjourneys.com/
Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson
Optional Rule @optionalrule: https://www.optionalrule.com/
Matthew Perkins @heyitsMattyP: https://www.matthewperkins.net/
Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
Podcast art by Lily from https://www.beiworkshop.com/
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