Quirky Quarks | Expeditions | Balancing Aliens
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Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First: We smashing our way to success one particle at a time in Quirky QuarksNext: We see a chance for glory amid the wreckage of a Siberian meteor strike in ExpeditionsAnd lastly: We find out just how wobbly outer space can be in Balancing Aliens Quirky Quarks Designed by: Jeremy RamseyPublished by: Quirky Quarks Sarl (2023)Players: 2 – 4Ages: 14 & upPlaying time: 30 – 60 minutes Quirky Quarks is a set collection card game, where players bid against one another to obtain elemental particle cards. These cards allow the players to complete quests, while developing powerful abilities.  Players bid to do research at the five particle accelerators. Electron Volts are the currency used to make bids. When you win a bid, you collect all of the cards in that particular accelerator. Some cards you win are the particles, while other cards are the quests. Collect specific sets of the particle cards to complete the quests and earn victory points. After the auction, players will each eject a card from their hand, forming a new set of cards in which players will once again bid to try and perhaps claim that elusive particle or quest they desperately need. Do this for five rounds, add up points for completed quests, most VP’s wins and as Sherlock said to Watson … It’s elementary. Expeditions Designed by: Jamey StegmaierPublished by: Stonemaier Games (2023)Players: 1 – 5Ages: 14 & upPlaying time: 60 – 90 minutes Expeditions is the sequel to Scythe. It takes place in Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. Players are explorers, traveling in giant mechanical vehicles, called mechs, looking to recruit assistants to help you explore and cover new areas, collecting powerful items, all the while clearing out the spreading corruption – all in an effort to become the wealthiest player by the end of the game. Players will complete quests using three actions: move, play, and gather. When starting a round fresh, a player can do all three in their turn. On subsequent turns, they will only be allowed to do two of the three actions. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption. Player with the most wealth at the end of the game is the winner – a meteoric rise to power and fame! Balancing Aliens Designed by: Dale WaltonPublished by: Pin International (2003)Players: 2 – 4Ages: 7 & upPlaying time: 5 – 15 minutes Balancing Aliens is an alien placement game, where you must place bowling pin shaped aliens on a wobbly board without being the one who sends the table out of balance.  This is actually two games in one, Balancing Aliens and The Alien’s Dance, that will test your skill as you decide where to place the aliens. Balancing Aliens – The alien spaceship has developed a wobble and the aliens must go out to fix it. Roll a die to determine which part of the board you must place an alien.  The Alien’s Dance – The aliens are dancing rings around the ship, and the ship is starting to sway.
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