Episodes
Published 11/17/17
“Lots of walkin’” – In 2013, The Stanley Parable received recognition and high praise for its writing and narration. With its witty narrator, the game reveals many layers showcasing its depth and commentary on the state of video games and or even life. Listen to the guys who are joined by guest host, Neal Lewis, of Gone Home fame to discuss the meaning of life…okay, that’s a bit of a stretch. Enjoy the episode!
Published 11/17/17
Published 10/27/17
"An unexpected surprise" - Licensed games can sometimes be iffy. Much like this entry, Shadow of Mordor, the talk was quiet until the game was launched. As soon as the game was within the consumers’ grasp the gaming community talked a lot of hype specifically for one element, the Nemesis System. While some of the guys share the similar enthusiasm about the game, the other gents are not really buying into the hype. Music is by Garry Schyman. We do not own the rights to the music. Tracks...
Published 10/27/17
Published 09/30/17
"Same hallway, different views" - Playdead's successor keeps it approach similar to their first game, Limbo. Both games have a young boy at the forefront navigating through a bleak world trying to unfold the story at hand through visual cues. The standard discussion takes place and dives deep into spoiler territory about the game's endings and themes the guys discovered. Enjoy the conversation!
Published 09/30/17
Published 08/29/17
"Gameplay and story are equals" - It's very common for games to be set up in a manner where the controller merely acts as just as a device to perform the actions of the character(s). Starbreeze Studios decided that the all aspects of Brothers: A Tale of Two Sons should be treated as equals. The big question at hand for the guys is, does the game's controller schematic work? Does it create the impact that the game wants the player to feel? Is the game better off being a co-op experience? ...
Published 08/29/17
Published 07/12/17
"It's safe." - After what seemed to be a definitive conclusion in Gears of War 3, Coalition releases the fourth entry - not counting Judgment - that continues the story twenty-seven years after the locust had fallen. Given the current trend with the Xbox One and PS4 titles, familiar franchises are on the rise but, haven't really offered anything new. The same can be said about Gears of War 4. Ben and Chris dissect the pros and cons of the fourth title in the franchise. Despite the step(s)...
Published 07/12/17
Published 06/27/17
"Same ol' story, but in space" - Just after the initial launch of the Wii, Nintendo launches its mascot into orbit creating yet another successful entry in the Mario franchise and platformer genre. With the core mechanics still in tact, Super Mario Galaxy is the best combination of old and new Mario games. Sit back and listen to Josh, Ben, and Mike discuss why this is regarded as one of the best entries in the Mario pantheon. Enjoy!
Published 06/27/17
Published 03/17/17
“Wait! That’s not moss!” – With its predecessors and exhilarating cinematic (father to son), Batman: Arkham Knight appeared that Rocksteady created an awe worthy entry in their Batman trilogy. Much to the surprise of the group, majority of the co-hosts found themselves to be taken aback by the game’s approach to scale, narrative, and game play. Check out why Batman: Arkham Knight is considered to be the weakest – still a good game – of the three. Enjoy!
Published 03/17/17
Published 03/01/17
"It's not just nostalgia." - With its debut in 1995, Chrono Trigger was the 3rd best selling game of that year. It was a delightful surprise to the gentlemen during their conversation. What is it that makes this one of the better - if not best - JRPG's in the history of games? Is it the presentation? Music? Art Direction? What was "magical" about the 16-bit era? All this and more is discussed with special guest, Trevor Frohberg, from FortLAN.org, who reminisces about the game but,...
Published 03/01/17
Published 02/07/17
An overview of the games the guys played last year in 2016. Enjoy the episode! Running Length - 01:10:30
Published 02/07/17
Published 12/26/16
“Never judge a game by its demo” – 2016 has a whirlwind of notable games. Blizzard’s Overwatch is one of the standouts for 2016. It’s a multiplayer game with no single player content. With its vibrant color palette, art direction, gameplay, and diverse characters, it makes it hard not to recommend a game of such quality to all gamers alike and the multiple platforms (Xbox One, PS4, and PC) it inhabits. Listen to Josh, Ben, and Mike as to why you should invest your money and time into...
Published 12/26/16
Published 09/13/16
“Up In Flames” – Taking a similar idea from Aliens, a group of marines encounter an onslaught of Aliens, one would think the idea of being in the shoes of a marine facing an abundant of these creatures would be a delight. Shockingly. It’s the exact opposite. Ben and Mike discuss their brief stint with the game leading to one conclusion: don’t play it. Running Length - 33:50
Published 09/13/16
Published 08/02/16
“It has moments” – After its successor, Dead Space 2, the third installment sets Isaac Clarke to find the necromorphs home world to destroy the markers. Along the way he encounters a cult, The Unitologists, that believe the markers are way of humanity’s form of rebirth. As Mike and Ben played co-op throughout the entire campaign plus the DLC, Awakened, they realized while the gameplay mechanics were still fun, the narrative was flat as was the characters. Running Length - 01:06:45
Published 08/02/16
Published 05/24/16