Episodes
Elements of a unified game aesthetics with an eye twoards project 3.
Published 05/09/14
Guest lecture by Courtney Stanton on the how to's of producing videogames.
Published 05/09/14
What does story mean in games, how to construct it, and how to tie it to play elements.
Published 05/09/14
Guest lecture by Ichiro Lambe and Rohit Shenoy on the state and functioning of the independent games industry.
Published 05/09/14
Where to find free audio and graphic elements, tools to generate them yourself, examples of sophisticated games built from easy pieces.
Published 05/09/14
Guest lecture by Seth Sivak on how to design games that are fun to play and teach the player the rules of the world.
Published 05/09/14
A consideration of how choices of game mechanics impact aspects of the play experience. Includes bonus overview of CMS games curriculum.
Published 05/09/14
Published 05/09/14
Guest lecture by Eitan Glinert on best practices for rapid iterative prototyping.
Published 05/09/14
Guest lecture by Jenna Hoffstein on designing games for usability, taking into consideration player attention and visual design.
Published 05/09/14
When, What, Why, and How to cut features from a game.
Published 05/09/14
Tools and techniques for running a development process with diverse and geographically disparate groups.
Published 05/09/14
A presentation on the mechanics of paper prototyping, how to playtest, and forming groups for project 1.
Published 05/09/14
Looking back on and evaluating Sprints, appreciating team members, and recapping sessions.
Published 05/09/14
Analyzing games based on the feeling of their play, decision vs. fate, skill vs. chance, rules vs. play
Published 05/09/14
Detailed breakdown of design process subunits, including kinds of tasks lists with demos, daily scrum and other meetings, and sprint reviews and retrospectives.
Published 05/09/14
Session 7: Quality Assurance and Focus Testing
Published 05/09/14
Elements of a unified game aesthetics with an eye towards project 3.
Published 05/09/14
In part 1 of first class meeting the instructors introduce the course, give an overview, and detail the syllabus.
Published 05/09/14
How to brainstorm in groups.
Published 05/09/14
How to manage videogame development projects: Waterfall, Agile, and Scrum.
Published 05/09/14
A detailed overview of the Agile development process and the product backlog, including examples.
Published 05/09/14