How To Run A Premade Module
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Description
In this episode, we talk about running, preparing, and also writing Premade Modules for D&D and TTRPG. We help with lots of advice and insight into how it is to run a premade campaign and what things to keep in mind while doing so. After this episode, you will have a better understanding of how premade modules want to run and played so you can pick one up from a store or website and be ready to run a game of TTRPG in no time. For more Information, see these Timestamps: 13:00: What is a Premade Adventure? 17:00: Premade Adventures don't need Prep 23:00: How to adapt Premade Modules to your Game 31:00: Premades help you develop skills 33:00: What Premades do really well for you 38:00: Even Veteran GMs benefit from Premade Modules 41:00: Not all Modules are the same 47:00: Modules are a Baseline, not a Full Story 50:00: They help with structure This episode was Sponsored by: MasterScreen.App Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns. You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
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