Episodes
(Note: This episode contains a detailed discussion of Adios, and at points veers into spoiler territory. The Adios talk begins at the 20-minute mark and lasts until 1:17:00, with some direct references to the ending at about 1:15:00.) The need for feed in Jurassic World: Evolution A deep-dive into Adios: is there enough game in this game? Skye wants to do chores harder Skye also wants to milk a goat Adam talks himself into liking Adios even more than he already did Tearin' stuff up...
Published 02/23/22
Published 02/23/22
What's the grossest food word? Adam's very real, very intense problem with yogurt Back 4 Blood: it's current, it's gurgly, and we like it! (but we gripe about it anyway) (and first we talk about Evolve for a while, because of course) Weird magical cards, and the guy who helps you with them B4B's lonely, arbitrary hub area And just when you think it's over, BAM: 30 minutes on Metroid Samus Returns crams too much Metroid into Metroid But how about that cutting-edge 3DS tech? The one...
Published 11/24/21
oh hey check it out it's the !FALcast again Matt's Pinball Journey Skye wants a good, clean, brisk episode (and does not get it) Matt would have us all Stop Believin' Dwerve: tower defense in motion, with spider flowers The suspicious motives of the chef in Lady and the Tramp Tribes of Midgard = Don't Starve Diablo (with microtransactions) The tutorial that refuses to teach Fortnite to Fall Guys: when every game expects you to play forever We played No Man's Sky (aka The Space Game)...
Published 10/05/21
Crunch and the ends (not really) justifying the means Van Goff The delightful million-thing cleanquest of Horace Matt the Save Piggybacker ruined rental games, possibly childhoods Can you walk on time? (Also no) Boy this time-walking thing sure overstays its welcome Skye threatens to quit the podcast because of the time-walking thing because literally of course he does Reference as game design in Evoland The perfect medley of Retro Game Challenge Do you know the KACHO? Check out...
Published 10/11/20
Published 09/24/20
Published 07/31/20
Published 07/10/20
Published 06/17/20
Published 05/23/20
Published 05/08/20
Published 04/23/20
Matt is hungry Musings on a graveyard; butt A rash of Neverland poisonings Will Adam ever get to talk about Persona 5? [PERSONA CONTENT REDACTED] The thought-provoking, generous, occasionally pointless brilliance of NieR: Automata Seriously though, play Binary Domain Celeste shows kindness through challenge (The mountain is a metaphor you guys) Nintendo Switch as perfect … Continue reading Ep. 30: No Good at Learning →
Published 05/18/18
Destiny 2: Why is it like that? Matt has recording troubles (and a phone call) An attempted intervention for a Destiny addict The need for variation within repetition The gauntlet is thrown at Eminem, hastily withdrawn, and thrown again Binary Domain vs. Gears of War Destiny 2 vs. Borderlands/Titanfall 2/The Division No, seriously, Skye, your … Continue reading Ep. 29: Video Games Should Stop →
Published 04/04/18
Does Prey spoil its own ending? Mimics and organic jump scares Another interesting crafting system for Adam to hate Inventory management and compulsive leveling Do Bethesda games have a random crap problem? Quest logs and adaptive nonlinearity Dynamic diamond-chasing Pre-order bonus cheat packs
Published 01/29/18
The surprising success of Horizon Zero Dawn’s apocalypse Strong world and setting design sets it apart from other open world games Dynamic, tactically improvisational combat But the game should be harder in a few ways We discover a crafting system that Adam can tolerate The implied sense of resource economy fails to come through in … Continue reading Ep. 27: A Beige Room →
Published 01/12/18
Oxygen Not Included is Spacebase DF-9 but better A required build order stifles creativity Complexity turns us on and turns us off “Who among us does not love infrastructure?” Adam’s PixelJunk bias returns Nom Nom Galaxy and the problem with soup How to identify (and avoid) strategy games Space tomato farming tips for budding soup … Continue reading Ep. 26: Take Disease to the Next Level →
Published 11/23/17
The Last Guardian: A great and terrible videogame …that we spoil a little Classification of a monster An indirect experience Has development limbo left its mark? Should a remake strive for preservation or improvement?
Published 08/31/17
Matt returns to Dark Souls Killing friendly NPCs in Souls games Adam is a dirty FAQ user Is equipment in Dark Souls too complex? Is equipment in Bloodborne too simple? Quest-givers and combat allies Time progression and Insight Mechanically encouraging aggressive play Speculation about Chalice Dungeons Old news: Bloodborne is great
Published 06/08/17
Kingdom Hearts is still a bunch of nonsense Final Fantasy XV blah blah blah Hunting anachronisms on a road trip with your buddies The unfinished seams are showing What makes a Final Fantasy game? A lot of XV’s story isn’t actually in the game Magic is a mixed bag Final Fantasy XV is a game … Continue reading Ep. 23: Stop at the Boat →
Published 04/11/17
Death Road to Canada: Good game or mere comedy generator? The necessity and frustration of luck and obfuscation in roguelikes The newest Shiren the Wanderer is surprisingly forgiving —perhaps too forgiving? The disappointing UI of the Darkest Dungeon Vita port Supposedly, I hate roguelikes now or something This episode is too infuriating for me to … Continue reading Ep. 22: I Found this Hammer →
Published 02/25/17
Destiny: it got better! …but it’s still an MMO, so, you know; grind Choice and idiosyncrasy versus balance in competitive multiplayer Immediate satisfaction versus participation awards in Overwatch How Overwatch’s varied roster leads to different forms of play Please support Titanfall 2 and its rad mobility Does DooM’s arena-based structure get boring? Are repetition and … Continue reading Ep. 21: It’s December 11th →
Published 01/26/17
An entire episode about Lightning Returns for some reason
Published 08/01/16