Go Battlesnake Go!
Listen now
Description
In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.
More Episodes
In this week’s episode we’re talking about the news! In this laugh-filled episode, Kris is joined by Ian & Johnny to discuss the future of Go, both the Go team itself and iterations of packages within the standard library; Microsoft creating a Go blog & a Go fork; and SQLite and Go.
Published 05/08/24
What makes a good, bad, and truly great workshop? How do you put together a Go workshop that works, and how do you get the most out of workshops you attend?
Published 04/30/24