54 - Breaking down the mockup into a workflow
Listen now
Description
In this episode I talk through my process for breaking down the WASarD mockups into a workflow that will be faster inside my game engine (Godot 4). Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
More Episodes
This episode is a long one. I talk about my progress on WASarD, what I'd do differently if I could start over, and the high jump analogy. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 05/14/24
Published 05/14/24
In this episode I talk about the progress I've made in the last 2 weeks and the things I'd like to get finished in the next 2 weeks. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 05/06/24