Episodes
In this episode I talk about the progress I've made in the last 2 weeks and the things I'd like to get finished in the next 2 weeks. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 05/06/24
Published 05/06/24
In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point). Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 04/25/24
In this episode I talk about focusing a bit more on WASarD for the next month. I also talk about the difference between making a game that is fun to play and making a game that is appealing to players. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 04/22/24
This is a short episode I didn't want to make but I made anyway to try and get back into the flow of things. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 04/15/24
In this episode I answer a listener question and talk about my experiences with crunch.
Published 03/21/24
I'm back! In this episode I talk about progress on the WASarD artstyle and my thoughts on how most game developers only release a single game. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 03/18/24
In this episode I talk about plugging the new dungeon rooms into my existing level generation code. I also talk a bit about this video by Jonas Tyroller: https://youtu.be/o5K0uqhxgsE?si=xsDR3GqyTXdKSX_i Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 02/28/24
In this episode I talk about a new jungle mockup on Mastodon (and how it was received) and I talk about the workflow implementation from last week's episode. Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 02/16/24
In this episode I talk through my process for breaking down the WASarD mockups into a workflow that will be faster inside my game engine (Godot 4). Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 02/09/24
In this episode I talk about the reception of the new WASarD artstyle. I also ramble a bit about some more technical aspects of programming in Godot. Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 02/07/24
In this episode I discuss: Learning 3D Modeling, Texturing, Rigging, and Animation Making a small 3D game during a self imposed game jam with my brother My thoughts on a new WASarD Artstyle Enjoying gamedev is the real benefit of the Production Point approach Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 02/05/24
In this episode I talk about the numbers for the new itch.io demo and I tell a short story about my nephew playing the game. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 01/22/24
In this episode I talk about my progress this week with WASarD. I had a pretty bad day on Tuesday and decided I wasn't going to let that day carry over into the rest of the week. I'm happy to report that Wednesday, Thursday, and Friday went much better. I also talk briefly about a new book idea I'm working on. The working title is "How to Make Time for your Indie Game (without quitting your day job)." The premise of the book is a list of "time finding motivators" or things you can do that...
Published 01/19/24
In this episode I talk about the things I learned while watching playtesters try the new WASarD Build and where I'm planning to take the project from here. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 01/15/24
In this episode I talk about how the "size" of a game can mean different things to developers than it does to players. I also talk about the biggest thing I would change for my next project (thought it might be premature to talk about that since WASarD is only just about to enter production haha) Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 01/12/24
In this episode I confess to not making much progress on WASarD over the last couple of days. I also talk about why I think that is and how I might better balance my discipline, motivation, habits, and momentum to make better progress in the future. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 01/10/24
In this episode I talk about publishing my demo on Steam and consider the implications of when to publish it based on a recent video by Shaun Spalding. Video by Shaun Spalding: https://youtu.be/OV0s442AbMQ?si=o9M8YfgFlpXEHb_m Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 01/08/24
In this episode I give a quick update on WASarD, my health, my plans for the new year, and leaving twitter. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 12/28/23
In this episode I talk about implementing the new stats object, the problems that have come from that, and the fun I'm having creating damage and fire rate calculating functions. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 12/08/23
In this episode I talk about the progress I made this week, my worry that I haven't prototyped quite enough to justify implementing some new features, and my new fixation on the idea of stress and recovery. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 12/01/23
In this episode I talk about rebuilding momentum after taking a month off of WASarD. I also talk about my plans moving forward in December. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 11/29/23
In this episode I talk about my current work situation, how I feel about part time gamedev, and my progress with WASarD. P.S. I forgot to mention this in the episode, but I did release a new demo of the game on itch. You can check it out here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 11/08/23
In this episode I talk through my design notes on secondary spells. I'm still trying to find the right balance on secondary spells in order to create interesting build variety and replay value. Play the old demo here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 10/25/23
In this episode I talk about why I think my progress has been slower on WASarD recently. I also talk about my plans moving forward. Play the old demo here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 10/21/23