61 - Making games is fun when your efforts aren't wasted
Listen now
Description
In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point). Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
More Episodes
I talk about what I accomplished in the last 2 weeks of my 4 (turned into 5) - week push. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 05/24/24
Published 05/24/24
This episode is a long one. I talk about my progress on WASarD, what I'd do differently if I could start over, and the high jump analogy. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Published 05/14/24