61 - Making games is fun when your efforts aren't wasted
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Description
In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point).
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
I talk about what I accomplished in the last 2 weeks of my 4 (turned into 5) - week push.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
This episode is a long one. I talk about my progress on WASarD, what I'd do differently if I could start over, and the high jump analogy.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/