Episodes
Joel Brandt discusses the roles that online resources play in creating software and examines the emerging class of "opportunistic" programmers out there today. (May 28, 2010)
Published 07/21/10
Jodi Forlizzi discusses two insights that she has learned from bringing design to human computer interaction research and development. Professor Forlizzi uses examples from her work and the work of her lab to show the benefits. (May 21, 2010)
Published 07/21/10
David Kirsh discusses the concept of enactive thought and provides data from extensive ethnographic studies and a few simple experiments to prove that it exists. (May 7, 2010)
Published 07/21/10
Mitch Resnick discusses and demonstrates how new technologies can help extend kindergarten-style learning to people of all ages, enabling everyone to learn through designing, playing, and sharing. (April 30, 2010)
Published 07/21/10
Harold G. Nelson, Professor of Design at Carnegie Mellon University, discusses the importance of understanding the nature of designing (agency), designers (lame gods), and designs (prosthetic gods). (April 16, 2010)
Published 07/21/10
Larry Leifer, Professor of Mechanical Engineering at Stanford University, discusses the past, present, and future of design thinking from both theoretical and practical perspectives. (April 9, 2010)
Published 07/11/10
Aaron Marcus, of Aaron Marcus and Associates, discusses how his company is leveraging mobile phone applications and their user interfaces to persuade people to save home energy usage by combining information design and persuasion design. (April 2, 2010)
Published 07/02/10