Episodes
Tomas Rawlings in conversation with Jordan Sorcery. We talk about the culture, behaviours, and perceptions of the video game and tabletop gaming hobbies and industries. As an exceptional thinker on the nature of gaming Tomas has given TED talks, consulted across the video games industry, written tabletop games, and co-founded his own games studio, Auroch Digital, to push the boundaries of what games can mean. In more recent times Tomas and Auroch have adapted classic Games Workshop titles...
Published 05/07/24
Padraig Murphy and Dominic McDowall in conversation with Jordan Sorcery. Dominic McDowall, CEO of Cubicle 7, and Padraig Murphy, producer of the WFRP 4 edition range, join me to about the development of the 4th edition of Warhammer Fantasy Roleplay. We talk about designing new supplements, updating old ones, the future of the range, and just a little bit about the recently announced The Old World RPG that is currently in development. Support my work: Patreon...
Published 05/04/24
Steve Jackson in conversation with Jordan Sorcery We talk about founding Games Workshop in the 70s, starting White Dwarf, working with Bryan Ansell as his Citadel team created Warhammer, co-writing Fighting Fantasy with Sir Ian Livingstone, and creating cutting edge interactive storytelling over the phone with Steve Jackson's F.I.S.T (Fantasy Interactive Scenarios by Telephone!) This was a huge joy for me to film and a conversation I never thought I’d get to have - a magical opportunity for...
Published 04/30/24
Mark Gibbons in conversation with Jordan Sorcery. Former Games Workshop artist and concept artist for Sony and Blizzard. Mark has had an extensive career creating dynamic, detailed, and amazing imagery for Warhammer, including memorable pieces like the box covers for Warhammer Fantasy 5th edition, the Circle of Blood campaign set, and the Man O’ War expansion Plaguefleet. Not to mention his countless black and white illustrations that graced the pages of Warhammer Armies books and 40k...
Published 04/27/24
Jonathan Green in conversation with Jordan Sorcery. We talk about a career working in science-fiction and fantasy IPs, novels, and gamebooks. Jonathan is credited on 8 gamebooks in the Fighting Fantasy series, wrote the definitive history of the series, has worked on several stories for the Black Library set in the 40k and Warhammer Fantasy worlds, including rare gamebook adventures in both! Jonathan has also created his own series of gamebooks that draw inspiration from classic literature...
Published 04/23/24
James Wallis in conversation with Jordan Sorcery. James is the founder of Hogshead Publishing, the company that resurrected Warhammer Fantasy Roleplay first edition, refined it, expanded it, and kept it alive for a decade. And then he decided to shut down the successful company and walk away. We talk about why, his remarkable journey in the RPG industry, and what he learned from crafting some of the most innovative, award winning RPGs of the past 30 years. James Wallis...
Published 04/21/24
Chris Pramas in conversation with Jordan Sorcery. After a career at Wizards of the Coast working on D&D, Alternity, and Chainmail, Chris Pramas co-founded independent RPG publisher Green Ronin and began releasing award winning and critically acclaimed TTRPGs like Mutants and Masterminds. And after that Chris was asked by Games Workshop to develop a brand new edition of Warhammer Fantasy Roleplay for Black Industries that would explore the Old World in a way unlike any tried before. We...
Published 04/16/24
Dominic McDowall in conversation with Jordan Sorcery. The man behind the incredible homegrown success of UK RPG publisher Cubicle 7, Domininc McDowall has helped to rejuvenate the RPG marketplace with a broad range of well received and successful roleplaying games. Not only that, but he brought together the team that would reinvent and restore Warhammer Fantasy Roleplay to its rightful place as one of the best RPGs available. We talk about the evolution of Cubicle 7 as a company and RPG...
Published 04/14/24
Tuomas in conversation with Jordan Sorcery. In my second conversation with Tuomas Pirinen (you can find my first interview exclusively on my Patreon) we talk about his work redefining Chaos in the Warhammer Old World, and beginning the journey to dividing the forces of the ruinous power by beast, warrior, daemon, and god.  We also explored Tuomas' complete reinvention of the magic system for Warhammer Fantasy's 6th edition, a change that would give the game incredible new life and power it...
Published 04/09/24
Graeme Davis in conversation with Jordan Sorcery. One of the key game designers involved in the creation of Warhammer Fantasy Roleplay and The Enemy Within campaign, Graeme Davis has long been an important voice in the TTRPG industry. Graeme talks with me about the early culture and ways of working at Citadel and Games Workshop under Bryan Ansell, how things changed over time, the end of Flame Publications, and a litany of other fascinating topics from the beginning of Warhammer. Support...
Published 04/07/24
Johnny Fraser-Allen in conversation with Jordan Sorcery. After working as a conceptual and special effects artist at Weta Workshop on films like Steven Spielberg's BFG, Guillermo Del Toro and then Peter Jackson's the Hobbit movies, and James Cameron's Avatar Johnny Fraser-Allen began making miniatures for gaming in the fantasy realms he loves so much. Working with Alessio Cavatore & Riverhorse Games Johnny designed the miniatures for the boardgame adaptations of Jim Henson's Labyrinth...
Published 03/31/24
Rick Priestley in conversation with Jordan Sorcery. The creator of 40k and Warhammer Fantasy, Rick Priestley in conversation! Rick Priestley and his school friend Richard 'Hal' Halliwell created Warhammer Fantasy for Bryan Ansell at Citadel in 1983. After that Rick worked on 5 more editions of Fantasy, as well as Warhammer Fantasy Roleplay, countless other games, and of course, also invented Warhammer 40,000. With a lifetime of experience creating some of the greatest tabletop games in...
Published 03/31/24
Jim Butler in conversation with Jordan Sorcery. Jim  worked at Games Workshop for 30 years holding a variety of management and leadership positions. Working under Bryan Ansell, Tom Kirby, and Kevin Rountree Jim was responsible for developing the GW management trainee programme and academy, leading the design studio for a number of years, and ultimately taking on the role of head of e-commerce for the company. Amongst the many and varied experiences during his career Jim helped build the...
Published 03/18/24
Sir Ian Livingstone in conversation with Jordan Sorcery. Along with a couple of friends Sir Ian Livingstone founded Games Workshop in 1975 to sell wooden toys and games. Within a few years they had become the exclusive European distributor of TSR’s Dungeons & Dragons, had been offered a merger by Gary Gygax, launched White Dwarf magazine, and started producing their own board games. In our conversation we cover those early years, the creation of Citadel Miniatures and partnership with...
Published 03/18/24
Alan Merrett in conversation with Jordan Sorcery. Alan has held many roles in his 36 year career at Games Workshop; starting as a caster at Citadel in the early days of the company and ending as the Head of Intellectual Property for the international hobby mega-corp that GW had become by 2016. Over that period Alan was involved in some of the most significant business decisions in the company's history, helping to influence the creation and evolution of the Warhammer Fantasy and Warhammer...
Published 03/18/24
In Conversation with Jordan Sorcery brings to podcast feeds all of the amazing interviews that Jordan has recorded with the most important figures in the history of Games Workshop, Warhammer, and tabletop gaming. Featuring interviews with Rick Priestley, Andy Chambers, Gav Thorpe, Alessio Cavatore, Sir Ian Livingstone, Steve Jackson, and many more! Settle in and listen to stories and insights about the history Games Workshop and tabletop gaming from the people who lived it!
Published 03/18/24
Gav Thorpe in conversation with Jordan Sorcery. Gav has worked on innumerable games, supplements, and stories at GW for Warhammer Fantasy, Warhammer: 40,000, Warhammer Quest, Inquisitor, Battlefleet Gothic, and just about everything else released by Workshop in the early 2000s! As one of the designers who resurrected the Citadel Journal, helped develop Tau and Sisters of Battle for 40k, created Inquisitor, and continues to write  countless novels and adventures for Black Library Gav Thorpe...
Published 03/18/24
Mark Wells in conversation with Jordan Sorcery. We explore a period of incredible change in the organisation as it shifts from the 90s approach of 2 core games (Warhammer Fantasy & Warhammer 40,000) with specialist games like Gorka Morka, Necromunda, and Mordheim alongside them, to the 2000s focus on 3 core systems - Warhammer Fantasy Battle, 40K, and the Lord of the Rings. During Mark's tenure at the company there were many exciting, challenging, and at times controversial decisions,...
Published 03/18/24
Andy Chambers in conversation with Jordan Sorcery. Andy Chambers was lead designer, AKA the Overfiend, for 40K 3rd Edition and was arguably the person most responsible for evolving it into the foundations of the modern game. Starting with White Dwarf articles for Space Marine & Adeptus Titanicus, writing Battle Magic and Warhammer Armies: Skaven for Fantasy Battle, and then leading the development of 40K and working on at least 12 Codex books! And that's not to mention Necromunda,...
Published 03/18/24
Alessio Cavatore in conversation with Jordan Sorcery. Alessio has designed countless games in his remarkable tabletop career. At Games Workshop he worked on a host of Armies Books before taking over as design lead for Lord of the Rings: Strategy Battle Game, Warhammer Fantasy Battles, and Warhammer 40,000. Since leaving Games Workshop Alessio has contributed extensively to games like Bolt Action from Warlord Games and Kings of War from Mantic. He has also founded his own company, River...
Published 03/18/24
Robin Dews & John Stallard in conversation with Jordan Sorcery. Robins Dews, the former editor of White Dwarf and later the Games Workshop Design Studio Manager, and John Stallard, former GW Sales Director and subsequent co-founder of Warlord Games, join me to talk about their recent project to document the history of Citadel and Games Workshop through conversations with key alumni from the storied past. We chat about the business decisions, culture, and changes that helped to shape...
Published 03/18/24
Martin Wallace in conversation with Jordan Sorcery. The legendary game designer behind Brass, A Few Acres of Snow, Study in Emerald, Struggle of Empires, and Discworld: Ankh-Morpork joins me to talk about the process, business, and career of games design; the use of kickstarter for launching new games; and the projects he’s working on for the future. Starting from a retail job in Games Workshop to working with Steve Jackson and Ian Livingstone on a new Fighting Fantasy Adventures game,...
Published 03/18/24