Episodes
Today I talk to Dennis Gustafsson about voxel rendering, physics, game design and much more! Teardown on Steam: https://store.steampowered.com/app/1167630/Teardown/ Support me: Patreon: https://www.patreon.com/karl_zylinski Ko-fi: https://ko-fi.com/karl_zylinski
Published 05/06/24
Published 05/06/24
I spent an hour talking to Johan Peitz about how he made games such as Hellgineers and Orb of Aeternum. He is well known for his creative PICO-8 games. A big chunk of the episode is about how the restrictions of PICO-8 affects his work. Johan's games on Steam: https://store.steampowered.com/developer/apskeppet Johan's games on itch: https://johanpeitz.itch.io/ Derek Yu's blog about how to finish games: https://www.derekyu.com/makegames/
Published 04/21/24
Martin 'grapefrukt' Jonasson has made games like Holedown, Subpar Pool, Twofold Inc. and Rymdkapsel. Join us for an hour where we talk about game design, programming, sound, production and art with a starting point in Martin's games. Check out Martin's games on his website: https://grapefrukt.com/ Martin and Petri's "Juice it or lose it" talk: https://www.youtube.com/watch?v=Fy0aCDmgnxg This episode on YouTube: https://www.youtube.com/watch?v=SdWZJP60T2w "Talking to indiedevs" is a...
Published 04/06/24