Episodes
From the Interactive Media & games Seminar Series; Maria Cipollone, UX/Design Researcher from Zynga looks at how scholars and practitioners have long discussed the benefits of video games for motivation and learning. But the culture of video games does not mesh well with the culture of institutional education. This talk discusses contextualizes video games within the longer history of "ed tech" to discuss what may be different at this point in educational history, or what may be more of...
Published 08/30/15
From the Interactive Media $ Games Seminar Series; Noah Wardrip-Fruin from the Center for Games and Playable Media at UC Santa Cruz discusses the what he calls Computational Media. This process brings computer science research into collaboration with game design and insights from the humanities and arts.
Published 08/30/15
From the Interactive Media & Games Seminar Series; Rhiju Das, Assistant Professor Stanford University School of Medicine presents an expansion of the conventional videogame called the 'massive open laboratory’, which he developed to improve the computer-assisted design of RNA molecules. The EteRNA project connects more than 100,000 enthusiasts to RNA design puzzles through an online interface. The initial results in RNA design show that an online community can carry out large-scale...
Published 08/30/15
From the Interactive Media & Games Seminar Series: Parvati Dev, President of Innovation in Learning Inc., dives into training healthcare professionals using interactive media and games with the goal to delight them and engage their interest while keeping in mind the principles of adult learning.
Published 08/30/15
From the Interactive Media & Games Seminar Series: Parvati Dev, President of Innovation in Learning Inc., dives into training healthcare professionals using interactive media and games with the goal to delight them and engage their interest while keeping in mind the principles of adult learning.
Published 08/30/15
From the Interactive Media & Games Seminar Series: Nick Yee and Nic Ducheneaut, Co-Founders of Essention's Behavior Analytics Practice, discuss how the game industry’s attitudes towards analytics have changed over the recent years, the current technical and cultural barriers around gaining insight from game data, and provide a case study from their work at Ubisoft on how they combined social science and data science to bridge analytics with game design.
Published 08/30/15
From the Interactive Media & Games Seminar Series; Raiford Guins, Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University, argues for an expanded view of ‘game design’ to account for the industrial and graphic design of the historic coin-operated arcade video game cabinet. Attention is afforded to machines produced between 1971 and 1979, before color monitors and multicolored graphics became prevalent. Focusing on a...
Published 08/30/15
From the Interactive Media $ Games Seminar Series; Noah Wardrip-Fruin from the Center for Games and Playable Media at UC Santa Cruz discusses the what he calls Computational Media. This process brings computer science research into collaboration with game design and insights from the humanities and arts.
Published 08/30/15
From the Interactive Media & Games Seminar Series; Rhiju Das, Assistant Professor Stanford University School of Medicine presents an expansion of the conventional videogame called the 'massive open laboratory’, which he developed to improve the computer-assisted design of RNA molecules. The EteRNA project connects more than 100,000 enthusiasts to RNA design puzzles through an online interface. The initial results in RNA design show that an online community can carry out large-scale...
Published 08/30/15
From the Interactive Media & Games Seminar Series; Kristian Kiili, Senior Research Fellow at Tampere University of Technology discusses the learning game Semideus. Semideus is founded on challenges that require working with number lines implemented as walkable platforms of a mountain. This talk reveals the approach to map research findings to game mechanics and user interface solutions as well as highlight some design insights that we have discovered trough play testing.
Published 08/30/15
From the Interactive Media & Games Seminar Series: Martha Russell, Executive Director of mediaX discusses how the mandate for fun has spread like wildfire across many business sectors, fueling many startups and sparking alliances among seemingly unlikely partners. The compelling lure of play is visible in the web of relationships at leadership levels across key founder, executive and financing roles in start-up and growth companies define the relationship capital and shared vision of the...
Published 08/30/15
From the Interactive Media & games Seminar Series; Maria Cipollone, UX/Design Researcher from Zynga looks at how scholars and practitioners have long discussed the benefits of video games for motivation and learning. But the culture of video games does not mesh well with the culture of institutional education. This talk discusses contextualizes video games within the longer history of "ed tech" to discuss what may be different at this point in educational history, or what may be more of...
Published 08/30/15
From the Interactive Media & Games Seminar Series; Byron Reeves, Professor of Communication at Stanford University, discusses how the engagement of people at work has taken on increased importance as we learn that engagement increases productivity and that engagement is often in short supply. This presentation reviews new engagement technologies and psychological research that is the basis for new solutions with emphasis on the most popular form of new media -- multiplayer games. How can...
Published 08/30/15
From the Interactive Media & Games Seminar Series; Raiford Guins, Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University, argues for an expanded view of ‘game design’ to account for the industrial and graphic design of the historic coin-operated arcade video game cabinet. Attention is afforded to machines produced between 1971 and 1979, before color monitors and multicolored graphics became prevalent. Focusing on a...
Published 08/30/15
From the Interactive Media & Games Seminar Series: Anh-Hoà Truong, A Knight Journalism Fellow at Stanford University, discusses that although the the term “Virtual Reality” (or VR) became popular in the 1980’s, the technology itself has never been more consumer friendly. Thanks to systems like the inexpensive Google cardboard, the Samsung Gear VR, the Oculus Rift or the upcoming Valve/HTC Vive, interactive and immersive experiences are within reach. The array of VR applications are...
Published 08/30/15
From the Interactive Media & Games Seminar Series; Byron Reeves, Professor of Communication at Stanford University, discusses how the engagement of people at work has taken on increased importance as we learn that engagement increases productivity and that engagement is often in short supply. This presentation reviews new engagement technologies and psychological research that is the basis for new solutions with emphasis on the most popular form of new media -- multiplayer games. How can...
Published 08/30/15
From the Interactive Media & Games Seminar Series: Anh-Hoà Truong, A Knight Journalism Fellow at Stanford University, discusses that although the the term “Virtual Reality” (or VR) became popular in the 1980’s, the technology itself has never been more consumer friendly. Thanks to systems like the inexpensive Google cardboard, the Samsung Gear VR, the Oculus Rift or the upcoming Valve/HTC Vive, interactive and immersive experiences are within reach. The array of VR applications are...
Published 08/30/15
From the Interactive Media & Games Seminar Series: Martha Russell, Executive Director of mediaX discusses how the mandate for fun has spread like wildfire across many business sectors, fueling many startups and sparking alliances among seemingly unlikely partners. The compelling lure of play is visible in the web of relationships at leadership levels across key founder, executive and financing roles in start-up and growth companies define the relationship capital and shared vision of the...
Published 08/30/15
From the Interactive Media & Games Seminar Series; Kristian Kiili, Senior Research Fellow at Tampere University of Technology discusses the learning game Semideus. Semideus is founded on challenges that require working with number lines implemented as walkable platforms of a mountain. This talk reveals the approach to map research findings to game mechanics and user interface solutions as well as highlight some design insights that we have discovered trough play testing.
Published 08/30/15
From the Interactive Media & Games Seminar Series: Nick Yee and Nic Ducheneaut, Co-Founders of Essention's Behavior Analytics Practice, discuss how the game industry’s attitudes towards analytics have changed over the recent years, the current technical and cultural barriers around gaining insight from game data, and provide a case study from their work at Ubisoft on how they combined social science and data science to bridge analytics with game design.
Published 08/30/15