1: Mission and story design for open-world games, with examples from assassins creed valhalla
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Description
On this episode of the crying gamer podcast, we talk about how assassins creed Valhalla manages to tell its story while giving the player complete control over their decisions. We also compare this to Shadow of Mordor and assassins creed black flag. We briefly touch on roleplaying game tropes such as skill trees and discuss the release of the new just dance game. Daan also explains how he is making a 3D model of his rollercoaster, and we have some fun along the way. We hope you enjoy!
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