The official podcast of the It's Okay To Cry Entertainment team!
Here we talk about games and how they are designed. Each episode focuses on a specific design challenge or principle and uses a concrete game as an example. But there is also plenty of room in each episode for talking about new game releases, discussing our favourite games or giving you concrete tips on making your own games. Sometimes we even talk about the process of developing our own games, so join in the fun and let us know what you think!
You can find us at: https://www.youtube.com/channel/UCXWOja5j-ZeXV5MLq6S3hlQ
On this episode of the crying gamer podcast, we talk about how assassins creed Valhalla manages to tell its story while giving the player complete control over their decisions. We also compare this to Shadow of Mordor and assassins creed black flag. We briefly touch on roleplaying game tropes...
Published 11/22/20
Hey there, thank you for listening to our podcast! Today we talk about using mechanics to tell stories, horror games and how to integrate credit scenes in a non-intrusve way, hope you enjoy!
Published 10/12/20