Episodes
John, Jason, and Ron talk about issues surrounding generative AI Gamemasters. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Published 05/02/24
When all else fails, use the Force! Listen Now!(mp3)
Published 04/29/24
Published 04/29/24
Esther and Navaar continue their Pathfinder Remaster coverage with an in depth review of the new take on the 2e Bestiary, Monster Core. Listen Now! (mp3)
Published 04/29/24
In episode 87 of Game Design Unboxed: Inspiration to Publication we talk with Sen-Foong Lim on his comicbook IP game Mind MGMT. A game that grows with the players in strategy as well as difficulty. One player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, […]
Published 04/23/24
After sharing all he knows about Essence20, former Renegade developer Jason Keeley moves on to other projects. But not before saying goodbye. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Renegade Game Studios in […]
Published 04/19/24
John, Jason, and Ron talk about using player driven narratives in Pathfinder, Starfinder, D&D, and Scum and Villainy. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Published 04/18/24
The crew takes a side trek as Jason Keeley GMs Scum and Villainy for a new group of Intrepid Scoundrels! Listen Now!(mp3)  
Published 04/15/24
Alex and James look at what the Field Test version of the Envoy means for Starfinder 2e. Listen Now! (mp3)
Published 04/05/24
John, Jason, and Ron talk about session zero of their upcoming Scum and Villainy campaign as well as the session zero panel Ron participated in at Norwescon. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Published 04/04/24
Esther and Navaar chat with Dr. Emily Friedman, an Associate Professor of English at Auburn University, writer for Polygon, and senior scholars in the field of creating things outside of mass commercial capitalism. That includes Actual Play podcasts. Also available in writing. Listen Now! (mp3)
Published 04/03/24
In episode 86 of Game Design Unboxed: Inspiration to Publication we talk with David Abelson about his Mensa award winning game Gartenbau published by 25th Century Games. Initially the game started as a color theory tile placement game but grew into a three-layer tile stacking game of beautifully arranged flowers that gain prestige using a […]
Published 04/02/24
In the climactic conclusion of the Devastation Ark adventure path, our heroes defeat the evil Siv AI core and now look forward to their lives after adventuring. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Published 04/01/24
Ryan shares his thoughts and Jason shares his experiences as the developer working on Transformers Roleplaying Game Decepticon Directive. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Renegade Game Studios in some capacity, this […]
Published 03/29/24
John, Jason, and Ron, talk about anti-heroes, evil campaigns, and power washing! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Published 03/21/24
In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different abilities triggered by moving your ship around the tiles. He learned through playtesting how to create […]
Published 03/19/24
Our heroes battle their way closer to the Siv AI core. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Published 03/18/24
Ryan and Jason go over the Essence20 products revealed at the most recent Renegade Con. Reveals G.I. JOE Roleplaying Game Beginner Box: Boot Camp A 32-page Playing the Game booklet A 26-page first adventure (Snake Pit) A 26-page second adventure (Operation Cold Iron Mission 1: Slithering About)  8 pre-generated characters Steeler  Firewall  Bullet-Proof Dusty Taurus […]
Published 03/15/24
Alex and James share their thoughts on the Scoured Stars Starfinder adventure path. Listen Now! (mp3)
Published 03/14/24
John, Ron, and newly named Paizo Senior Game Designer Jason talk about the differences between Game Developers and Game Designers. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Published 03/07/24
Esther and Navaar invite the cast of Goblets and Gays to discuss making and making it with an actual play podcast. Also available in writing. Listen Now! (mp3)
Published 03/06/24
In episode 84 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Cotter about his design Mischief, formerly Fickle. Learn how he got the game signed and printed first with Bard Games. Then what happened when he received the rights back and got the game re-signed with Smirk & Dagger as Mischief. Listen […]
Published 03/05/24
Our heroes involuntarily undergo Siv conditioning that results in a strange kind of three body problem! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Published 03/04/24
John and Ron talk about challenges and strategies for switching to a new TTRPG. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Published 02/22/24
In episode 83 of Game Design Unboxed: Inspiration to Publication we talk with Doug Levandowski and Yeonsoo Julian Kim about their co-design Home. Home is an RPG that focuses more on storytelling than dice rolling thanks to Tarot cards that help every player take turns as the “Director” of their scary story. With different modules […]
Published 02/20/24