This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing March of the Machine.
Published 09/13/24
In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.
Published 09/06/24