Episodes
This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Strixhaven: School of Mages.
Published 02/03/23
This is another in my series where I sit down with representatives of the colors from the Council of Colors. In this podcast, I talk with Ethan Fleischer about blue.
Published 02/03/23
In this podcast, I talk about an important aspect of design, something we call logistics (all the physicalness of using a card).
Published 01/27/23
I sit down with Set Lead Designer Adam Prosak to talk about the design of Phyrexia: All Will Be One.
Published 01/27/23
In this podcast, I talk all about Phyrexia and the design of Phyrexia: All Will Be One.
Published 01/20/23
This is the second in my series of interviews with color representatives from the Council of Colors. In this podcast, I interview Jules Robins about red.
Published 01/20/23
To celebrate my 1,000th episode, I talk all about the making of Drive to Work.
Published 01/13/23
In this podcast, I sit down with Megan Smith, the representative for green in the Council of Colors to talk all about green.
Published 01/13/23
I've covered almost every aspect of designing a new set but haven't talked about how our budget impacts design. Today's podcast is all about designing under a budget.
Published 01/06/23
In today's podcast, I talk about the seventeen noncreature artifact tokens from across Magic's history.
Published 01/06/23
In this podcast, I look back at the history of artifact destruction.
Published 12/23/22
In this podcast, I talk about how we design activations that require a color not found in the mana cost of the card.
Published 12/23/22
In this episode, I talk about the history of bonus sheets from Time Spiral to The Brother's War.
Published 12/16/22
I sit down with Yoni Skolnik, the lead set designer of The Brothers' War, to talk through its design.
Published 12/16/22
I do a lot of interviews on my podcast, so this podcast is all about what it takes to interview people and offers some tips on how to do it well.
Published 12/09/22
In this podcast, I'm joined by Ari Zirulnik again (he oversaw names and flavor text for Unfinity) so that he and I can give more off-the-cuff canon material about the characters from Unfinity.
Published 12/09/22
In this podcast, I walk through all the various things that have to be done when doing a top-down design.
Published 12/02/22
Part of my job involves talking in front of large crowds. In this podcast, I talk about what that's like and offer tips on how to do it well.
Published 12/02/22
Magic constantly changes and evolves, which means that we as designers must keep changing how we approach design. This podcast talks about the challenges of making Magic in a world where the most popular tabletop formats are larger.
Published 11/25/22
In this podcast, I sit down with Rules Manager Jesse Dunks to talk about choosing acorn and Eternal Unfinity cards.
Published 11/25/22
In this podcast, I talk about how we go about costing cards.
Published 11/18/22
In this podcast, I sit down with The Brothers' War Lead Art Director Taylor Ingvarsson to talk about the world building and art for the set.
Published 11/18/22
In this podcast, I talk all about the design of The Brothers' War.
Published 11/11/22
In this podcast, I talk all about my time at Magic 30 in Las Vegas.
Published 11/11/22