This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Strixhaven: School of Mages.
This is another in my series where I sit down with representatives of the colors from the Council of Colors. In this podcast, I talk with Ethan Fleischer about blue.
In this podcast, I talk about an important aspect of design, something we call logistics (all the physicalness of using a card).
I sit down with Set Lead Designer Adam Prosak to talk about the design of Phyrexia: All Will Be One.
In this podcast, I talk all about Phyrexia and the design of Phyrexia: All Will Be One.
This is the second in my series of interviews with color representatives from the Council of Colors. In this podcast, I interview Jules Robins about red.
To celebrate my 1,000th episode, I talk all about the making of Drive to Work.
In this podcast, I sit down with Megan Smith, the representative for green in the Council of Colors to talk all about green.
I've covered almost every aspect of designing a new set but haven't talked about how our budget impacts design. Today's podcast is all about designing under a budget.
In today's podcast, I talk about the seventeen noncreature artifact tokens from across Magic's history.
In this podcast, I look back at the history of artifact destruction.
In this podcast, I talk about how we design activations that require a color not found in the mana cost of the card.
In this episode, I talk about the history of bonus sheets from Time Spiral to The Brother's War.
I sit down with Yoni Skolnik, the lead set designer of The Brothers' War, to talk through its design.
I do a lot of interviews on my podcast, so this podcast is all about what it takes to interview people and offers some tips on how to do it well.
In this podcast, I'm joined by Ari Zirulnik again (he oversaw names and flavor text for Unfinity) so that he and I can give more off-the-cuff canon material about the characters from Unfinity.
In this podcast, I walk through all the various things that have to be done when doing a top-down design.
Part of my job involves talking in front of large crowds. In this podcast, I talk about what that's like and offer tips on how to do it well.
Magic constantly changes and evolves, which means that we as designers must keep changing how we approach design. This podcast talks about the challenges of making Magic in a world where the most popular tabletop formats are larger.
In this podcast, I sit down with Rules Manager Jesse Dunks to talk about choosing acorn and Eternal Unfinity cards.
In this podcast, I talk about how we go about costing cards.
In this podcast, I sit down with The Brothers' War Lead Art Director Taylor Ingvarsson to talk about the world building and art for the set.
In this podcast, I talk all about the design of The Brothers' War.
In this podcast, I talk all about my time at Magic 30 in Las Vegas.