Description
Part 1 is a synopsis of Foucault's claim that the societal attitude toward punishment of criminals changed radically over a period of about 80 years, starting in the mid-1700s: from punishment as vengeance, to punishment as persuading the minds of many, to punishment as correcting the personality of one.
Books
Michel Foucault, Discipline and Punish: the Birth of the Prison, 1975
C.G. Prado, Starting With Foucault (2/e), 2000
Random other stuff
Brian Marick, "Artisanal Retro-Futurism Crossed with Team-Scale Anarcho-Syndicalism" (text and video), 2009
The environment of evolutionary adaptedness
Thomas Kuhn, The Structure of Scientific Revolutions, 1962
N.W. Mogensen, "Crimes and Punishments in Eighteenth-Century France", 1977
Ada Palmer, Too Like the Lightning, 2016
Adam Smith, The Wealth of Nations, 1776
Kieran Healy, "Escaping the Malthusian Trap", an animated graph showing the relationship between the population of Britain and its GDP over time, illustrating the discontinuity caused by the industrial revolution.
Wikipedia article about the cult horror movie "Cube"
Credits
The image is of Adam Smith's pin factory, possibly from Encyclopédie ou Dictionnaire raisonné des sciences, des arts et des métiers (1751–1780). D. Diderot & J. d’Alembert.
In this episode, I ask the question: what would a software design style inspired by ecological and embodied cognition be like? I sketch some tentative ideas. I plan to explore this further at nh.oddly-influenced.dev, a blog that will document an app I'm beginning to write.
In my implementation,...
Published 12/31/23
In the '80s, David Chapman and Phil Agre were doing work within AI that was very compatible with the ecological and embodied cognition approach I've been describing. They produced a program, Pengi, that played a video game well enough (given the technology of the time) even though it had nothing...
Published 12/04/23