Funny entertainment while you wait for your other actual play podcasts to come out...
This actual play is a great example of what it's like to be at an actual table playing with your buds and all the distractions, inside jokes, terrible puns and just all around trying to derail the DM that comes with that. However, and I am only at episode 22 of season 2 "corpsetrain", the DM tries throughout the series to establish that most homebrew mechanics or tweak to RAW will not be implemented for the purposes of both the group fully understanding the core game first as well as any listeners who may be new to D&D. And as a fellow DM, I fully understand the frustration that can come with an unfocused group like this, but when you establish a rule on the party but then don't apply it to your NPCs, that comes off as how I put it "pulling the DM card". The instance in particular is the grappling rule, which I admit needs a bit more fleshing out from WotC, but the DM drops hints at being able to this to stop enemies from fleeing and the such, and then the next encounter basically completely disregards the effect, even as some of the players point out the double standard, leading to an NPC death that was made sort of clear that the DM wanted dead to start. And the monster that was able to this sounded like a homebrew zombie of some kind with a seemingly limitless HP until the other NPC was dead. Why have the encounter then? Just have the players come across the scene afterward and fight the zombie then. I am not a fan of this type of DMing, which the show up to this point has not really had. I will continue to listen, because maybe it gets addressed and the DM realizes his mistake which he has been good about in the past, but i just had to say that part really brought the whole show to screeching halt for me for how blatant it was. Anyway, sorry if this is too critical of perhaps a minor issue, but it's still a good show with guys who have good senses of humor and loads of patience! Listen if you're not looking for a serious actual play and don't mind a plot that moves at a snails pace.Read full review »
DM_Brandman via Apple Podcasts · United States of America · 10/13/16
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Used to be one of my favorite DND podcasts but especially lately they get too distracted with inside jokes. In a recent episode it took them an hour to walk to palace and get a quest. No encounters, no puzzles, no complications. That's it. The quest giver didn't even need to be persuaded...Read full review »
BosJTor via Apple Podcasts · United States of America · 09/11/15
And I don't even play D&DRead full review »
thedigpodcast via Apple Podcasts · United States of America · 02/03/15
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