Episodes
[EXPLICIT] Lucas Pope discusses his upcoming game, Return of The Obra Dinn, and talks about creativity, his process, the value of working alone, and work/life balance.
Published 08/17/15
Rogue Invader is an upcoming 1-bit-styled action game from Squishy Games, who I talk to about life and learning the ropes of making games.
Published 07/25/15
In which we talk about quite a few lesser-mentioned titles (from recent jams, itch.io, etc.) and throw in something much more akin to a "review" of Technobabylon as well!
Published 06/08/15
Shape of The World and Biome are two upcoming games that feature unique ideas and mechanics, but will their low-poly aesthetic unfairly lump them in the category of "Proteus-likes"? In this feature with the games' creators (Stu Maxwell and Tom Kail, respectively) we talk about their games, creativity, and the odd world of marketing in 2015.
Published 02/12/15
M. James Short's new iOS game Hyperemesis Pizza may not revolutionize the platform, but Short's careful consideration of his output and the marketplace make him one to watch. Hear his interesting story and learn what's next for him and his studio.
Published 02/02/15
Solstice has been delayed for nearly a year due to re-writes, so I talked to the team about what those were, why the changes were needed, and about telling their story as a visual novel.
Published 01/06/15
Learn all about the newly-released iOS & PC adventure game, The Adventures of Bertram Fiddle.
Published 12/11/14
Want to know about Ron Gilbert and Gary Winnick? The talented design team behind Maniac Mansion and Monkey Island? Hear about their time at LucasArts, their thoughts on creativity, and all about their new project, Thimbleweed Park.
Published 11/26/14
Fairy Fencer F. It's from Compile Hearts. Need we say more? Let's find out...
Published 11/17/14
Introducing CCG concepts to younger minds with Guts of Glory and Sleeping Queens!
Published 11/16/14
Oh cool! A game that ignores decades of great design decisions in favour of everything that's awful! It's Natural Doctrine!
Published 10/31/14
Danganronpa 2 plays a lot like Clue: The Movie, with an added tension that thrills to the end. But it isn't without it's "WTF" moments...
Published 10/17/14
The preservation of games in our medium is a tricky subject. Are companies doing enough? What's the role of emulation? Is it ok?
Published 10/09/14
This is a game about the state of being subtle, wonderfully achieved through an expertly blended mix of its elements.
Published 09/26/14
On this episode, I talk about the 20th Anniversary remake of Gabriel Knight, the Oculus Rift, and the makega.me community!
Published 09/26/14
It's a ridiculous mix of strategy and role-playing elements, with a healthy dose of Japanese-inspired culture in there, too. Is it for you? I don't know, but it sure was for me!
Published 09/17/14
Homogenization is defined as "any of several processes used to make a mixture of two mutually non-soluble liquids the same throughout." So why's it bad for games!?
Published 08/30/14
Quest For Infamy is a newly released adventure game--find out if it's worth your time. Spoiler alert: Combat!
Published 08/18/14
It's been two years! Holy wow! So at any rate, the haitus was due to my time writing for Pixels or Death, a wonderful gaming website. In an effort to bridge any gap, I'm going to read an article I did for Pixels or Death that I always thought would be better as a spoken bit.
Published 08/18/14
Musical themes are sometimes overlooked in games, and in this episode we're going to learn how to spot them using the Mother 3 soundtrack as an example.
Published 10/11/12
Microsoft is closing out the 2012 Summer of Arcade in grand fashion with the release of Dust: An Elysian Tail, a beautiful platformer that blends classic, Don Bluth-style animation with fighting game sensibilities.
Published 08/13/12
The Legend of Zelda: Skyward Sword received several perfect scores upon its release. But if this is the Wii finding its footing, why did it come so late? Is this the Wii's swan song?
Published 03/05/12
GameStop has become an unstoppable behemoth in not only the games industry, but the entertainment industry as well. But... they're kind of awful. Why are they so popular, and are there alternatives?
Published 03/02/12
Hand-holding in games. It's when you're inundated with text and direction explaining what to do -- but to the point of intrusion. I talk about its origin and why it's so pervasive in today's gaming culture.
Published 02/22/12
A greeting or sorts! What to expect our of your new gaming podcast, Perhaps It's The Color.
Published 02/20/12