Games, Learning and Society
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Description
For the same reason people once referred to the television as the “vast wasteland,” some today consider the world of gaming as frivolous and time wasting. But is it? Arguably, this is the one medium that challenges us to think, problem solve, and collaborate. (Interesting: Aren’t these the same skills needed in modern corporate America?). Constance Squire, a senior policy analyst in the White House Office of Science and Technology Policy works with countless Federal agencies in applying the art of gaming to their work, discusses her mission, also her passion. Speakers: Constance Squire, John Seely Brown
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