Episodes
The Kickstarter for season 3 of the Ludonarrative Dissidents podcast is now live! Back it today to help us fund another full season of this podcast. The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky – and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance...
Published 03/04/24
Published 03/04/24
Mega Dungeon Meandering is a deep dive into one of the best reviewed mega dungeons of all time, Stonehell: Stonehell Dungeon is a classic-style mega dungeon, filled with enough  monsters, traps, weirdness, and treasure to keep you gaming for a long,  long time. Explore over 700 rooms, encounter more than 40 new monsters,  and discover 18 mysterious magical items — and that’s just in the first  book! If you like this episode, we have more episodes available on the RPPR Patreon. We also have a...
Published 02/16/24
We conclude the post mortem discussion of Impossible Landscapes, after the interruption from the previous episode. We now have a campaign index page, so you can easily find al of the episodes and other relevant bits for the campaign. Maddy as Ryan West, paramedic Thad as Marley Madelyn, FBI agent Fae as Yersinia Riszek, cryptographer Rob Stith as Jørgen Nygård, undercover agent Ross as the Handler Episode art by Patsy McDowell.  
Published 12/26/23
Our actual play run of the surreal horror campaign, Impossible Landscapes, is now done. The cast and I discuss the characters, plot, and more! Find out the secrets behind the campaign and my advice for running this challenging but rewarding campaign. Maddy as Ryan West, paramedic Thad as Marley Madelyn, FBI agent Fae as Yersinia Riszek, cryptographer Rob Stith as Jørgen Nygård, undercover agent Ross as the Handler Episode art by Patsy McDowell. Thanks!
Published 12/11/23
We’re back for another episode! I found a bottle of Blanton’s bourbon and to celebrate my discovery, we recorded a new episode. Spencer even has a new food rating system! Back The Night Clerk zine! A modern horror RPG scenario from Ross Payton! We’re talking about a wide range of topics – check it out: Beer: Prairie Artisan Ale Stuf’t (2) Segment: Dissecting Our Fun (4) Sub-Topic: Ark Nova is…big…and good Beer: Brasserie Dunham Farbenku  gel Segment: Binge Binger Sub-Topic: What’s...
Published 09/18/23
The Flash is a spectacularly bad movie. Caleb, Spencer, and I got together to discuss exactly WHY it was so bad. I was part of a podcast called The Mixed Six for nearly 6 years. I had a blast making it and I’m proud of the episodes we made. It ended a year ago, but we came back together recently to record a reunion special episode. This is Hot Takes on Ice, a shorter podcast we did on a single take. I’m sharing it here because I think if you missed the Mixed Six when we were making on a...
Published 09/16/23
Architectural horror is a subgenre of intention. Novels like House of Leaves, movies like The Shining, the Saw series, and games like Control can all be called architectural horror, but what does that mean? Rob Stith of the Orpheus Protocol and I talk about the genre and my new scenario, The Night Clerk, which is now funding on Backerkit! If you want to know what the three types of architectural horror are, listen to this episode. Back The Night Clerk on Backerkit! The Orpheus Protocol RPG...
Published 09/05/23
A system-less RPG scenario is designed to be able to run in any system for a particular genre. Writing one is just as challenging as writing one for a single system. I’m launching a crowdfunding campaign on Backerkit for The Night Clerk, a system-less modern horror scenario, as a zine. In this episode, Caleb Stokes, author of No Security a collection of system-less scenarios, and I talk about them. I also go a bit into using Backerkit as a creator. We also discuss architectural horror and...
Published 08/14/23
Many RPGs use d20s for resolving combat, like D&D, 13th Age, and Lancer. Caleb and I have been playing a lot of d20 games recently and we wanted to talk about the nature of d20 combat. It’s a very swingy system, where every combatant can miss in a single round, resulting in nothing happening. Can this problem be fixed? News: I am exporting all of RPPR’s back catalogue to Youtube! Listen to older episodes and share them with friends. Subscribe now to help us get more notice on the site....
Published 07/24/23
We ran a Fate Core campaign called Cointract Island on RPPR Actual Play. Over 16 episodes, a trio of heroes explored an island overrun with genetically engineered and cybernetically enhanced creatures. In this post mortem, Bridget, Fae, Lydia, and I discuss the campaign’s themes, the Fate system, and crypto bro culture. Bridget as Felicia, cat girl bartender Lydia as Aava Amaranth, cyborg hacker Fae as ‘Emily);Drop Table;– (AKA Indy), a scrappy scavenger
Published 06/22/23
I talked with Greg Stolze, author of Reign, Termination Shock, co-author of Unknown Armies, and writer on many other books (and my co-host on Ludonarrative Dissidents podcast) about his new Kickstarter for Ships, a supplement for Termination Shock. We talked about the core mechanics for Termination Shock, game design, and crowd funding RPGs. Back Ships: How to Build and Blast Them on Kickstarter now! Greg has his own Termination Shock actual play podcast, if you want to hear how the game...
Published 06/10/23
Delta Green is a popular horror RPG but it can be hard to understand how to get its tone or its procedural elements. Caleb, Jason, and I discuss some media to look at when trying to ‘get’ the Delta Green vibe. This is a preview episode of our new series on the RPPR Patreon, where we recommend media sources to inspire and inform for a particular genre or game. Check out the entire Recommendizer series on our Patreon! Check out Jason’s Warhammer streaming on Twitch! Caleb is running...
Published 05/16/23
Caleb is back discussing his progress on Red Markets. After a recent gaming retreat, Caleb developed a theory he wanted to discuss in this episode, about the obscene and the scene. The scene represents the public, socially acceptable aspects of a given object or activity. The obscene refers to the hidden, taboo aspects. In RPGs, the scene is what we say about our games but the obscene is how we actually engage with them. “I hate this game. I’ve run a hundred sessions of it.” There’s the...
Published 05/05/23
In this episode, James Wallis, co-host of Ludonarrative Dissidents podcast and author of “Everybody Wins: Four Decades of the Greatest Board Games Ever Made,” and I talk about what RPG designers can learn from board games. We talked about the history and influence of board games, the challenges of playtesting RPGs, and how incorporating board game mechanics can benefit RPG design. We also have some shout outs. News: On the RPPR Patreon, on the newest episode of After Hours, we discuss the...
Published 04/21/23
Wizards of the Coast has stepped on a series of rakes with a series of proposed changes to the Open Gaming License (OGL). What is the OGL and why is WOTC is trying to destroy a popular thing in the industry? Caleb and I discuss what’s going on and what some possible outcomes of this controversy are. News: Check out the newest episode of RPPR After Hours for a hilarious dive into the lowest rated Call of Cthulhu supplement! Caleb is running through God’s Teeth with a new player group on...
Published 01/22/23
Caleb and I discuss the possibility of creating a second edition of Red Markets and Base Raiders. It’s a major task, so examining the pros and cons is a necessary first step. Updating the mechanics, revising the lore, and improving the information design are all big challenges, not to mention the logistics of getting a game funded by crowdfunding. Check out Hebanon Games to see Caleb’s latest game design work. News: I started a new bonus podcast on the RPPR Patreon. Recommendizer is focused...
Published 12/05/22
We’re back for one more round with Synnibarr 3ED. Caleb, Thad, Baz, and I dive into the GM (or Fate in the parlance of Synnibarr). We’re all guests in Raven’s house, so find out what his wisdom for running a RPG is. What is the ADDA model? Why are there so many random tables? We’ll try to unravel the mystery that is Synnibarr but we may find ourselves stranded on the Worldship… Join the RPPR Patreon to listen to the full episode! Caleb has Delta Green Dead Channels Baz is on Twitch as...
Published 11/16/22
News: There’s a horror video marathon on the RPPR Patreon Discord on Sunday October 30, starting at 3 pm CDT! Sign up for the RPPR Newsletter and get a FREE Monster PDF! Synopsis: After watching the first 7 Saw movies in the last week, I realized that game design comes up in a lot in horror films. I got Chris and Aaron to talk about the franchise and other horror movies that intersect with game design topics. We mention Phantasm, Cube, Circle, Tremors, and a lot of other movies. A fun...
Published 10/23/22
Making a player character for Synnibarr Third Edition is perhaps the most challenging part of the game. Baz, Noah, Thad, and I attempt to make a group of characters for the game and discover that do not perceive reality in the same way that Raven McCracken does. We do learn that you can technically mount a chain gun on a horse though. Listen to the full episode on the RPPR Patreon. Join today to get more bonus podcasts, RPPR Illustrated, and access to our Discord server! Join at the $10 tier...
Published 10/10/22
Designing new monsters for your RPG is a time honored tradition for most GMs. I got Greg Stolze and Caleb Stokes to talk about their approaches to creating new creatures for games. Is the monster a metaphor or just a weird new enemy to fight? Get some tips on becoming Dr. Frankenstein for your next game! News: Caleb is running Delta Green on Twitch on September 28 at 6 pm CST. Follow the Delta Green Twitch channel to get notified when the game goes live. It should be fun! Greg started a...
Published 09/19/22
The Worldship is back! There’s a new edition of the Synibarr and we’re diving into it. I got a full round table of RPPR regulars to explore the Ultimate Adventurer’s Guide. Baz, Caleb, Noah, and Thad and I found so many different things, it’s hard to keep track of them all. From bizarre metaphysics to unbalanced spaceships, Synnibarr has it all! Listen to the full episode on the RPPR Patreon today!
Published 09/13/22
Like so many other things, game design has changed in the post-pandemic world. Jeff Barber, author of Blue Planet, and Caleb Stokes, author of Red Markets, and I talk about work and the industry. Jeff’s been hard at work on Blue Planet: Recontact and Caleb talks more about Fae’s Anatomy and other projects he’s working on. We hit on everything from writing, art direction, to graphic design, and work/life balance. Song: Cmon by 2Mello
Published 08/23/22
The Consumer Aesthetics Research Institute (CARI) is an amazing website that categorizes popular aesthetic trends from the last 70 years in pop culture. Baz, Thad, and I browsed through the categories and used them to come up with ideas for new RPGs, campaigns for existing RPGs, D&D source books, and board games. This is a preview of the full episode now on the RPPR Patreon. If you want to hear about our other game ideas, join today! Check out Baz on Twitch Thad on Twitter Music: A...
Published 08/15/22
The Multiverse is back! Films and TV shows featuring the concept of a multiverse are more popular than ever, even though they are old hat in tabletop RPGs. Special guest Patrick from RPX and Tech Diff podcasts and I talk about ways you can implement a multiverse in your RPG and some examples. We also have some shout outs! News: Don’t forget to check out the RPPR Patreon! Patrons can sign up for RPG consultations with Ross Payton – do you need help with your RPG project? Ross can help! We’re...
Published 08/02/22