Episodes
Do you meticulously track the light radius of each torch? Do you handwave it away? Something in between? Inspired by Andy’s recent trip to Mammoth Caves, Andy and Chris talk about the challenges and rewards of taking lighting seriously in your dungeon crawls.
Published 06/20/24
Your setting is full of interesting history and fascinating detail. How do you convey that to your players at the table with boring or overwhelming them? Chris and Andy discuss, but not before they talk about what the movie Furiosa can teach us about good RPG action scenes. Show notes:
Published 06/06/24
Published 06/06/24
Andy and Chris talk for a while about books and then talk about their own personal Mt. Rushmore’s of RPG Creatives:
Published 05/23/24
Do any of your players struggle to grasp the rules of the game you’re all playing? How can GMs help them? Andy and Chris discuss, along with discursions into the weirdness of everyday life and Andy’s recent GMing for a group of sixth graders.
Published 05/09/24
Andy and Chris were on a panel with Phil Cameron at the AADL Game Con! We talked about “How to GM like a pro”. Thanks to everyone who came out! It was a lovely time. The panel is also on youtube if you want to watch us talk instead of listen.
Published 04/25/24
Andy and Chris talk about sharing the narrative at the game table. It gets surprisingly philosophical! Also, Andy and Chris will be at the 2024 AADL Game Con on Saturday April 13th! Come say hi!
Published 04/11/24
What does it look like to shine the spotlight on a particular character in a TTRPG? In this episode, we talk through some player feedback about our last episode, then move on to this important GMing practice. Show notes:
Published 03/28/24
Andy and Chris ponder what famous figure, past or present, would be most fun to have at the gaming table! We also check in on Andy’s Band of Blades game and Chris’ progress through The Lord of the Rings.
Published 03/14/24
Join Andy and Chris as they talk about LotR and Andy’s Band of Blades game!
Published 02/29/24
Andy and Chris got to game in-person with each other! They talk about the experience of playing Dialect as a world building game for a campaign.
Published 02/15/24
We’ve all read books or watched movies that were difficult, but ultimately rewarding. With Andy having just finished Gene Wolfe’s Book of the New Sun, we talk about whether that kind of challenging but satisfying-in-retrospect experience has a parallel in RPG campaigns. What kind of value do we get out of dense, difficult settings and … Continue reading "Episode 134 – The Book of the New Sun, and Challenging Game Settings"
Published 02/01/24
As Andy prepares to run Stormwreck Isle, conversation turns to what makes a great D&D starter set or introductory adventure. What experiences do you think best embody D&D? Bonus content in this episode includes more discussion of The Thing, and (if you listen closely) the sound of Andy’s pet guinea pigs squeaking and chattering in … Continue reading "Episode 133 — What Makes a Great First D&D Adventure?"
Published 01/18/24
How do you calculate odds and probabilities at the game table? What do we get out of random dice rolls and random tables? And how do dice probabilities work, anyway? We’re joined by mathematician and GM Toby, who talks with Chris about both the mechanics of probability and the ways we use randomness to have … Continue reading "Episode 132 — All About Randomness and Dice! (with guest GM Toby)"
Published 01/04/24
It’s part 2 of our annual Build-a-Dungeon/Play-a-Dungeon specials! Jo, Abby, Liz, and Brandon come on to play through “The Mice of The Artemis” with Chris as GM. Happy holidays everyone!
Published 12/21/23
It’s the holidays so that can only mean one thing: it’s time for us to build a dungeon and then play it live on air! In this year’s Build episode, Andy and Chris are joined, yet again, by John Corey and Kyle Latino of The Splatbook!
Published 12/07/23
Andy and Chris talk about The Walking Dead and videogames before diving into their topic: what questions do long-term campaigns raise that RPG rulebooks do not address?
Published 11/23/23
With Chris temporarily away, Andy is joined by guest co-hosts John and Tim for something we’ve never done before: opening a mystery box of gaming goodness live on the air. Tim unboxes a Christmas surprise package from Palladium Books, after which we revisit one old topic and then ponder a brand new one. Show notes
Published 11/09/23
Andy and Chris take a different approach to gaming in this episode as they discuss the idea of “interesting failures”–art and experiences that don’t succeed, but that nonetheless deliver something worthwhile. After discussing Alien Resurrection, Andy’s favorite example of an interesting disaster, they move on to talk about what “interesting failure” looks like in a … Continue reading "Episode 127 – Are Your Games “Interesting Failures”?"
Published 10/26/23
Andy and Chris talk about Halloween, how to make a party harder for your players, and then about how to maintain momentum when you have long gaps between game sessions.
Published 10/12/23
What do you do when your players make in-game choices you weren’t expecting? Should you try to shift them back onto your planned course, or appreciate the challenge they’re throwing your way? Chris listens as Andy describes a recent adventure that went awry (albeit in a fun way) and they discuss what could have been … Continue reading "Episode 125 – When Players Do the Unexpected"
Published 09/28/23
How much rules mastery do you ask of your players? Chris and Andy discuss the unique challenge that roleplaying games present, with their often-massive rules tomes and the complicated relationship between rules and roleplaying that takes place at the game table.
Published 09/14/23
Our first live episode in front of a studio (con) audience! Andy runs us through his annual Roll For Topic Swap Table Quiz. Take the quiz while listening and see you how do!
Published 08/31/23
Your players probably interact with you, the GM, in character from time to time. But do they roleplay with their fellow players? What does that look like at the table?
Published 08/17/23
What makes for a good flawed player character? Chris and Andy explore what it means to be an interesting flawed or anti-hero. But before they do that, they check in on Andy’s “Masks of Nyarlathotep” campaign and talk about what makes “Masks” unique in a hobby full of great campaigns.
Published 08/03/23