Episodes
From the October 24th mediaX Sensing and Tracking for 3D Narratives Conference, this panel consisting of Jay Borenstein a Lecturer in Computer Science at Stanford University, Vincent Chang a SR. Engineer with ITRI, Nick Haber a Post Doc Scholar with the Wall Lab at Stanford University and Nitish Padmanaban a PhD Student with the Computational Imaging Lab at Stanford University discuss how the new technologies they are currently working on will shape the next set of stories.
Published 12/07/16
From the October 24th mediaX Sensing and Tracking for 3D Narratives Conference, this panel consisting of Don Bland with the Brave Heart Project, Marcelo Guimarães CIO with Sábia Experience, Jesses Maula CDO at IDEAN and Sandi Winter the Director of the Wellness Living Laboratory look at how they are using immersive worlds to tell a new type of story.
Published 12/07/16
From the October 24th mediaX Sensing and Tracking for 3D Narratives Conference, Jeremy Bailenson, Professor of Communication at Stanford University looks at the Ocean Acidification Project that allows users to stand in heavy traffic and follow carbon dioxide molecules from car tailpipes to the sea, where they are absorbed. Deep below the waves, users can move amid coral as it loses its vitality and observe the effects of increasingly acidic water on marine life.
Published 12/07/16
From the October 24th mediaX Sensing and Tracking for 3D Narratives Conference, Julia Sourikoff, Head of the Virtual Reality & 360 Division at Tool of North America examines how virtual reality is driving a renaissance in creativity with profound implications on the nature of storytelling. Control is shifting from author to audience and forcing creators to develop a new language for immersive media.
Published 12/07/16
From the October 24th mediaX Sensing and Tracking for 3D Narratives Conference, Chris Chafe, Director of the Center for Computer Research in Music and Acoustics at Stanford University looks to the next couple of years and the potential for the growth and deployment of surround sound in media of all kinds. From car audio systems to joggers with earbuds and from youtube to concert halls.
Published 12/07/16