Episodes
After years of being a support studio on Pixar games, and dabbling in new technology like the Kinect and HoloLens, French developer Asobo Studio got to work on the game that would be their breakout hit. We're going back to 2019 to take a look at a stealthy, puzzly action-adventure game. We're talking A Plague Tale: Innocence. On this episode of Stealth Boom Boom, we take a look at the big The Last of Us vibes this game was giving off pre-release. We also talk about why Sean Bean is in one of...
Published 05/14/24
Being done with Syphon Filter, and having some successes with a Resistance spinoff and an Uncharted spinoff, Bend Studio got to work on Sony's next big PlayStation exclusive. We're going back to 2019 to take a look at an open-world action-adventure game. We're talking Days Gone. On this episode of Stealth Boom Boom, we take a look at how folks at the studio just could get people to understand that this definitely isn't a zombie game, but how they also had to fight zombie fatigue in potential...
Published 04/30/24
Square Enix Montreal were initially going to be making the next big PC and console game in the Hitman series, until they were put on mobile phone duty. A third of the team left because they were so gutted. And then the remainder created a 2014 turn-based puzzle game. We're talking Hitman Go. On this episode of Stealth Boom Boom, we take a look at the formation of the studio, and the board game idea was first prototyped. We also discuss the golden era of mobile games and whether we played...
Published 04/16/24
After effectively creating the Soulsborne genre and having a wild amount of success with it, one of the most celebrated developers of the 21st century decided to tinker the formula once more. And, again, to great success. We're going back to 2019, to a stealth action game that picked up so many game of the year awards that particular year. We're talking Sekiro: Shadows Die Twice. On this episode of Stealth Boom Boom, we take a look at the early days of FromSoftware and how it took the studio...
Published 04/02/24
Around 20 years ago, J.J. Abrams and Jennifer Garner came together to produce one of the most popular shows on TV for a number of years. What's the next logical step? Make a game based on it, of course. We're going back to 2004 to a stealth action game that based on a hit ABC TV programme. We're talking Alias. On this episode of Stealth Boom Boom, we take a look at the topsy-turvy history of Acclaim Entertainment. We also discuss a trailer that had quite a few live-action shots of the TV...
Published 03/19/24
The game we're discussing today may have the most star-studded cast of any game we'll ever review: Mya, Shannon Elizabeth, Heidi Klum, Judi Dench, John Cleese, Willem Dafoe and Pierce Brosnan. We're going back to 2004 to an action-adventure game starring one of the world's most famous fictional agents. We're talking James Bond 007: Everything or Nothing. On this episode of Stealth Boom Boom, we look at the early days of Visceral Games (when they were still called EA Redwood Shores). We also...
Published 03/05/24
Five years ago, there was a little bit of buzz around a game that Square Enix was publishing. Some of the people involved in making it had worked on Dark Souls, Armored Core, Metal Gear Solid. But, then it came out, and people were not happy one bit. We're going back to 2019 to look at a stealth-action survival game that was a Front Mission spin-off. We're talking LEFT ALIVE. On this episode of Stealth Boom Boom, we look at how something resembling a bit of a dream team was brought together...
Published 02/20/24
In the late '90s, Sony was looking for an action espionage thriller. They were looking for their GoldenEye. So, they turned to the only studio they knew that could pull it off: the one that made Bubsy 3D. We're going back to 1999 to look at the first game in a long-running PlayStation exclusive series. We're talking Syphon Filter. On this episode of Stealth Boom Boom, we look at how the first iteration of this game was set 200 years in the future in a a post-apocalypse world. We also discuss...
Published 02/06/24
What does a podcast that looks at older stealth / stealthy videos games do after reviewing Psi-Ops: The Mindgate Conspiracy on its last episode? It goes back 20 years to look at a stealth-action game from 2004 that is often compared to the aforementioned Psi-Ops! We're talking Second Sight! On this episode of Stealth Boom Boom, we look at the formation of developer Free Radical Design and how Redemption was going to be their first game before Timesplitters was even thought about. We also...
Published 01/23/24
It's time to do it again as we kick off Stealth Boom Boom season 2! According to our first game of 2024, your mind is the ultimate weapon. In fairness, that does make sense; if you're reading this, your brain is capable of big things (because you're an intelligent person who is about to listen to this podcast). We're going back 20 years to look at a cult classic third-person action-adventure game from 2004. We're talking Psi-Ops: The Mindgate Conspiracy. On this episode of Stealth Boom Boom,...
Published 01/09/24
Around this time of the year, other video games podcasts will be doing their game of the year pods and talking about games like Alan Wake 2, Baldur's Gate 3, Super Mario Bros Wonder, Spider-Man 2, The Legend of Zelda: Tears of the Kingdom. NOT US! No, no, no. This is the culmination of the first year of Stealth Boom Boom. And that means this is the 1st Annual Stealth Boom Boom Awards – Game of the Year 2023. In other words... The Boomies! On this podcast you'll hear us discuss the 25 games...
Published 12/26/23
In the summer of 2000, celebrated animation UK animation studio Aardman Animations released their first feature-length film in cinemas around the world. Chicken Run was a phenomenal success, becoming the highest-grossing stop-motion animation movie of all time. We're going back 23 years to look at the game based on that very movie. Yep. We're talking Chicken Run. On this episode of Stealth Boom Boom, we look at the Oliver Twins and their journey from bedroom developers to Blitz Games (the...
Published 12/12/23
After discussing Tenchu: Stealth Assassins, Commandos: Behind Enemy Lines, and Metal Gear Solid, we are – for the final time in the first year of Stealth Boom Boom – returning to 1998, the Year of Stealth. We're going back 25 years to look at the first-person sneaker that influenced so many that came after. We're talking Thief: The Dark Project (... or Thief Gold...) On this episode of Stealth Boom Boom, we look at the origins of Looking Glass Studios and how they started making a 6D video...
Published 11/28/23
19 years after writer Jean Van Hamme and artist William Vance created a Belgian comic that revolved around a very strong and athletic amnesiac, Ubisoft decided to create a video game adaptation of it. We're going back to 2003 to look at a stealthy first-person shooter. We're talking XIII. On this episode of Stealth Boom Boom, we look at how the comic book's story and art compare to that of what Ubisoft Paris created (and how people thought the source material was "ugly" apparently). We also...
Published 11/14/23
Rockstar North was on a real high. They were coming off of the both the biggest game of 2001, Grand Theft Auto 3, AND the biggest game of 2002, Grand That Auto: Vice City. The series that saw you stealing cars and driving dangerously through pedestrian-filled streets had propelled them into video game superstardom. Then they decided to do something quite different. We're going back to 2003 to take a look at one of the most controversial video games of all time. We're talking about...
Published 10/31/23
In 1999, Keiichiro Toyama and Team Silent created one of the most-celebrated horror video games of all time: Silent Hill. Almost every superlative you can think of was thrown at Harry Mason's jaunt around the foggy American town. A few years later, Toyama and others that worked on the Konami classic took their talents elsewhere and tried to do it all again. We're going back to 2003 to look at a PlayStation 2-exclusive horror game. We're talking about Forbidden Siren (or just Siren for some of...
Published 10/17/23
During the mid-to-late 2000s, film fans were breaking down the doors of cinemas all over the world in order to see how new life had been given to the Batman. Around this time, the alter ego of Bruce Wayne had a similar renaissance in video games. We're going back to 2009 in order to look at the action-adventure game that became the measuring stick for future comic book games. We're talking Batman: Arkham Asylum. On this episode of Stealth Boom Boom, we look at how a young English developer...
Published 10/03/23
Before Gus Fring from Breaking Bad signed on, before you were doing some first-person platforming up a tower, and before your map was filled with icons, this series had you mowing down some angry monkeys, angry men, and angry monkey men. We're going back almost 20 years, to 2004, to look at a first-person shooter that spawned many sequels. We're talking Far Cry. On this episode of Stealth Boom Boom, we look at how X-Isle got the attention of Nvidia, many years before the dinosaur island...
Published 09/19/23
Around the early 2010s, there was a real boom in first-person horror-stealth and today we're looking at one of the most popular games in said genre. We're going back a decade, to 2013, to look at a video game that has since spawned two sequels – one of which only came out this year. We're talking Outlast. On this episode of Stealth Boom Boom, we talk about how developer Red Barrels was set up by three people who had some stealth pedigree, having previously worked on both Assassin's Creed and...
Published 09/05/23
A quarter of a century ago, we got some real stealthy classics – some of which have already been covered on this very podcast. Today we're looking at the game from that year that introduced many to the fact that video games can also be a lot like movies. We're going back to 1998 to take a look at the third game in one of the genre's most beloved (and maligned) series. We're talking Metal Gear Solid. On this episode of Stealth Boom Boom, we talk about how director / producer / writer Hideo...
Published 08/22/23
What do you do after you've already rebooted a series and have effectively gotten everything you can out of it? Well, you reboot it again and give it another go. We're going back to 2013 to take a look at the first entry in Lara Croft's third (?) series under the same name. We're talking Tomb Raider (2013)... to be specific... but obviously it's just called Tomb Raider. Yeah! On this episode of Stealth Boom Boom, we talk about how Batman and James Bond inspired developer Crystal Dynamics to...
Published 08/08/23
Developer Ubisoft Montreal was given one job: make a game like Metal Gear Solid, but better. And they decided to make something a bit like MGS, but also a bit like Thief. We're going back to 2002 to look at the first entry in one of the most celebrated stealth-action series of all time. We're talking Splinter Cell... specifically Tom Clancy's Splinter Cell... just in case you find one done by someone else... On this episode of Stealth Boom Boom, we talk about how Splinter Cell came from a...
Published 07/25/23
What does a publisher do after they've successfully resurrected a series that was laying dormant for years? Well, they put it on iPhone and iPad, silly! Or, at least that's what Square Enix did about a decade ago with Deus Ex. We're talking immersive sim-lite Deus Ex: The Fall (and also some Deus Ex: Human Revolution, because it's hard not to in relation to this). On this episode of Stealth Boom Boom, we talk about New Jersey-based developer N-Fusion Interactive and how they really found...
Published 07/11/23
It all began in darkness. He awoke to a world of pain. Eric… Eric Bane. The name shot through his head like a bullet… it was his name These words will stay with you for the rest of your life once you've listened to this very episode of the Stealth Boom Boom podcast. We're going back a decade for this deep dive, as we discuss the stealth-action vampire game DARK (and definitely not Dark). On this episode of Stealth Boom Boom, we talk about German developer Realmforge Studios and how they...
Published 06/27/23