Sly Cooper and the Thievius Raccoonus | Stealth Boom Boom
Listen now
Description
In the first full episode of Stealth Boom Boom, the lads get together to chat about the Sony mascot that never was: Sly Cooper. And, specifically, the thieving trash panda's first game, Sly Cooper and the Thievius Raccoonus. We don't want to call it by its European name. Yes, we're covering this game because it's 20 years since the game launched in on our side of the world, but we just can't bring ourselves to call it Sly Raccoon. It's just too boring. We chat about where Sucker Punch was as a developer leading up to the launch of this game, as well as The Bourne Identity director Doug Liman. It'll make sense when you listen. In our review, we break down the light stealthing you do as the North American-native mammal, we discuss how acrobatic the hero of the piece is, and we chat about the levels that feature no platforming whatsoever. That last one splits the crowd. We also talk about our favourite levels in the game, the comic book-style cutscenes, and some of the awful members of The Fiendish Five. We also debut a quiz! We promise you it'll have a name on the next episode, and also some mood music to set that Tarrant tone we're striving for. And then we round out the pod by telling you all about our rating system. Is Sly Cooper and the Thievius Raccoonus an Espionage Explosion? Listen to find out. While we'll no doubt tweak things as we go, you'll get a decent idea of how things are going to work on Stealth Boom Boom, in this episode. Thanks for listening! For those who'd like to play along at home, we'll be reviewing Remothered: Tormented Fathers on the next episode of Stealth Boom Boom. IMPORTANT LINKS TO THINGS 🎧 Subscribe to Stealth Boom Boom 🐦Stealth Boom Boom on Twitter 📸 Stealth Boom Boom on Instagram 🎵 Stealth Boom Boom on Tiktok Hosted on Acast. See acast.com/privacy for more information.
More Episodes
25 years ago, a PlayStation-exclusive was released that required a new peripheral called the DualShock It had not one, not three, but TWO ANALOG STICKS. So, this one definitely made an impact at the time. We're going back to 1999 to look at a 3D platformer chock full of puzzles and monkeys to...
Published 06/11/24
In June, 2012, almost every member of the general public decided they witnessing something special. The dissenting voices were few and far between. And then it came out two years later and opinions changed somewhat. We're going back to 2014 to look at an open-world, action-adventure hack-a-thon....
Published 05/28/24