Commandos: Behind Enemy Lines Review | Super Soldiers, Clear Rules, Tough Missions
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Description
There's no doubt about it, this one was a bonafide success. The series may lay dormant now, but there was a time when this game was as important to its publisher as Tomb Raider. We're going back 25 years to the year of stealth, once again, as we discuss the real-time tactics game Commandos: Behind Enemy Lines. On this episode of Stealth Boom Boom, we talk about the fledgling games industry in Spain, and the developer that was leading the charge over there: Pyro Studios. We chat about the movies its creative director was pulling from, the emergent gameplay elements the studio was looking to implement, and whether or not they knew they had a hit on their hands. In our review, you'll hear some chat on two-tone vision cones, covering the green beret in snow, a clear map, some sturdy rules, the spy being good at wearing clothes, observant enemies, a tricky multi-cam set-up, aqua-based stealth with the marine, how tough the missions on larger maps are, blowing up buildings (by blowing up barrels), dissenting opinions on the driver, the shooting feels like you're clicking a mouse because you are), camera-panning issues, a different kind of D-Day, History Channel-esque presentation, endearing (if stereotypical) voices, spikey briefings, and some beautiful visuals. Colm tests the gaming knowledge of Adam and Josh in another edition of Who Am I? And then the lads give their final verdict on whether Commandos: Behind Enemy Lines is a Pass, a Play, or an Espionage Explosion. For those that would like to play along at home, we'll be reviewing DARK on the next episode of Stealth Boom Boom. IMPORTANT LINKS TO THINGS 🎧 Subscribe to Stealth Boom Boom 🐦Stealth Boom Boom on Twitter 📸 Stealth Boom Boom on Instagram 🎵 Stealth Boom Boom on Tiktok Hosted on Acast. See acast.com/privacy for more information.
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