Description
Ted Price chats with Lorne Lanning about their long running Oddworld franchise, the distributed development the studio implemented to create the latest entry, how to retain and expand what fans loved about the previous titles, the importance of patient storytelling, the advantage of hiring generalists over specialists, and the impact of monetization to the future of the games industry.
Lanning is the Co-Founder & Creative Director of Oddworld Inhabitants, the studio behind the recent Oddworld: Soulstorm.