TCG Design Theory — 10 — Designing TCGs without Traditional Combat with Animal Kingdom's Mike Taylor
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Description
On this episode of TCG Design Theory, Jay talks with Mike Taylor, co-creator and project lead of the Animal Kingdom TCG, about designing a game without using traditional combat mechanics. In the overwhelming majority of trading card games, you’ll often find the game centered around tried and true, but typical, combat mechanics. Is it possible to make a compelling game without classic combat? Mike walks through the design challenges he and his team went through with trying to create an engaging player experience while filling the gap that the reliable mechanics of a combat system left behind. ______________________________________________________ Check out our new sponsor for new TCG cards: https://www.trollandtoad.com/ Use code "TBPN5" to get a discount on all cards sold from Troll & Toad directly (Look for the T&T logo in the card's listing) Video Podcast Version — https://youtu.be/X-gRjVXcqw4 ______________________________________________________ Find Animal Kingdom on Social Media: https://twitter.com/AnimalTcg https://www.instagram.com/animalkingdomtcg/ https://www.facebook.com/AnimalKingdomTCG/ Join the Animal Kingdom TCG Discord: https://discord.gg/A8s3K9xyzX TBPN_____________________________________________ Reach out to Jay about anything via [email protected] Find The Booster Pack Network via https://www.theboosterpacknetwork.com/ or on Socials: Twitter — https://twitter.com/TBPNcontent Facebook — https://www.facebook.com/TBPNcontent/ Insta — https://www.instagram.com/tbpncontent/ Discord — https://discord.gg/F6upsYdYkf ___________________________________________________ ~SPONSOR~: https://www.categoryonegames.com/ (find classic CCG & TCG cards at Category One Games!!!) Music Credit: Jazzy Spot by SergeQuadrado  ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
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