Episodes
Iain is joined by Katie Goode and John Campbell of Triangular Pixels – creators of hit VR game Unseen Diplomacy.
Published 06/14/17
Taking video and photographs of your work is an increasingly essential skill, especially with the ubiquity of social media. Iain and Seb share everything they’ve ever learned about making your stuff look great. And Seb shares his recent in-depth process … Continue reading →
Published 01/31/17
It’s the Christmas special! Iain and Seb talk about the past year and what’s in store for 2017. And Seb talks through his Raspberry Pi and Node.js powered Stranger Things lights, connected to the upside-down (also known as the internet). … Continue reading →
Published 12/23/16
Part four of Iain’s series on game design covers all things audio! Get the most of your sound effects and music, and hear Iain and Seb attempt to sing classic arcade game music. @cc_pod @seb_ly @iainlobb
Published 12/15/16
Continuing on from episdode 57, part three of Iain’s rapidly expanding series about game design covers animation techniques. @cc_pod @seb_ly @iainlobb
Published 11/22/16
Seb and Iain catch up on the latest in hardware news, including the new Macbook Pros, Nintendo switch, Windows Surface Studio, PS4 Pro, PSVR, Xbox Scorpio, and the news from Unite, the Unity3D conference. @cc_pod @seb_ly @iainlobb
Published 11/08/16
Seb finishes his crazy crunch time with 3 shows and winning the Lumen Interactive Award all in one week! Iain talks about character animation in Unity3D. 80s Argos Catalogue collection @cc_pod @seb_ly @iainlobb
Published 10/12/16
After a summer mini-break Seb and Iain have a well overdue catch-up. Seb explains how he put a laser in a Nintendo Zapper gun and became a viral sensation, all for his brand new one-man show Hacked On Classics. @cc_pod … Continue reading →
Published 09/07/16
Iain is joined by indie game developer Jay Armstrong of Massive Monster, to talk about his upcoming game The Adventure Pals. superadventurepals.com @cc_pod @jaymaxarmstrong @iainlobb
Published 08/06/16
Iain is joined by VR developer Pascal Auberson of Lumacode to talk all things virtual reality, from patio furniture and motion sickness, to Unity and Unreal. @cc_pod @ pauberson @iainlobb
Published 07/28/16
Seb interviews Gordon Williams, the inventor of the Espruino, a JavaScript electronics prototyping platform. Gordon tells the story of how he built a JavaScript interpreter and how he ran his successful Kickstarter campaigns. Check out Gordon’s latest Kickstarter campaign- puck.js … Continue reading →
Published 07/18/16
In this rare political episode, Seb and Iain mourn the impending loss of their European Union citizenship. And also touch upon the Unity3D profiler and capacitive touch sensors. But mostly just sulk. Normal service will return next week. Follow us! … Continue reading →
Published 07/08/16
Iain is joined by game developer Jake Birkett, owner of Grey Alien Games, creator of Regency Solitaire. We talk about the development of Regency Solitaire, his new game Shadow Hand, and running a games business in general. @cc_pod @iainlobb @GreyAlien
Published 06/28/16
The inimitable, irrepressible, and quite simply wonderful Dan Shiffman joins Seb as co-host, talking about his work with the Processing Foundation, P5.js, live coding, and his incredible catalog of videos that help artists to learn programming. And of course, rainbows. … Continue reading →
Published 06/20/16
Cate Huston is Director of Mobile Engineering at car-pooling start-up Ride and advisor to the crowd-funded laser cutter start-up GlowForge. Seb and Cate talk about the difficulty of transitioning from coder to manager, mobile app development, and colours. @cc_pod @seb_ly … Continue reading →
Published 06/13/16
Seb and Iain meet in real life and catch up with recent projects and research. Iain is nauseated by VR headsets and Seb explains how lasers are just like cathode ray tubes. Kind of. @cc_pod @iainlobb @seb_ly
Published 06/08/16
Iain catches up with former colleage Mat Groves, founder of game studio GoodBoy and creator of PixiJS, the browser based WebGL rendering engine. @cc_pod @iainlobb @doormat23
Published 05/31/16
Continuing on from episode 53, Iain continues sharing his nuggets of game design wisdom, this time focusing on how to use the design and graphics in your game to tell a story and get the necessary information across. Part two … Continue reading →
Published 05/16/16
Seb is joined by regular guest co-host Val Head at the Render Conference in Oxford. Val is our roving reporter for this episode, and she interviews two of the Render Conference speakers Mariko Kosaka, and Sara Soueidan. Mariko talks about … Continue reading →
Published 05/09/16
Seb and Iain catch up on the latest news, including Seb’s new IoT workshop and the Hackaday and Render conferences. They also talk about learning bash, wave goodbye to the Xbox 360 and reminisce over old school multimedia application Director. … Continue reading →
Published 05/02/16
Iain talks to Daniel Leaver about his new game Seraph, a skill-based acrobatic shooter, running a small indie game studio with a distributed team and his history with Media Molecule and his work on multiple award winning Playstation game Little … Continue reading →
Published 04/25/16
Iain shares his comprehensive thoughts and experience about game design. In part one of a (loose) three part series, Iain discusses game mechanics and what makes them so addictive. @cc_pod @iainlobb @seb_ly
Published 04/18/16
Seb welcomes back Stacey Mulcahy to discuss Microsoft’s Build conference, openFrameworks documentation process and updates us on her most recent fun side projects. @cc_pod @bitchwhocodes @iainlobb @seb_ly
Published 04/11/16
Seb and Iain catch up on the news, including the new Raspberry Pi 3, VR announcements from GDC and how many important JavaScript libraries fell over when one simple 11 line module was removed by its author. @cc_pod @iainlobb @seb_ly
Published 04/04/16
Seb meets Raquel Vélez of npm Inc, co-host of the Reactive Podcast and expert in JavaScript robotics. Find out what npm really stands for (astonishingly not Node Package Manager) and how to get started with robots in JavaScript. @cc_pod @iainlobb … Continue reading →
Published 03/29/16