Episodes
Published 11/19/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 47th expansion — Shards of Alara! The duo share their thoughts on Exalted, Unearth, and Devour as mechanics, discuss the introduction of Mythic Rares to Magic, and introduce the podcast's newest segment... Patrick's Picks!
Published 11/19/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 71st expansion — Eldritch Moon! The duo share their thoughts on Emerge, Escalate, and Meld as mechanics and discuss, at length, why Emrakul, the Promised End is one of the worst designed and developed cards of all time.
Published 11/12/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 70th expansion — Shadows Over Innistrad! The duo share their thoughts on Investigate, Delirium, and Skulk as mechanics, how their lives took wild turns in 2016, and explain why Archangel Avacyn is one of Magic's best designs of all time.
Published 10/29/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 58th expansion — Avacyn Restored! The duo share their thoughts on Miracle, Soulbound, and Undying as mechanics, examine the curious case of Griselbrand never being banned in competitive formats, and rename the Aurelia's Fury award for Most Overhyped Card During Preview Season.
Published 10/22/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 57th expansion — Dark Ascension! The duo share their thoughts on Undying, Fateful Hour, Double-Faced Cards, Flashback, and Morbid as mechanics, joke about their most recent adventures in sports betting, and discuss why Huntmaster of the Fells is one of the best designed cards of all time.
Published 10/15/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 56th expansion — Innistrad! The duo share their thoughts on Double-Faced Cards, Flashback, and Morbid as mechanics, examine Cedric's recent return to being competitive in Magic, and explain why Innistrad may be the best designed set of all time.
Published 10/08/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 46th expansion — Eventide! The duo share their thoughts on Chroma, Retrace, Wither, Persist, and hybrid mana as mechanics, discuss why the cycles of this set are some of the worst of all time, and relive Cedric's most recent disastrous trip to Las Vegas.
Published 09/24/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 46th expansion — Shadowmoor! The duo share their thoughts on Wither, Persist, Conspire, and hybrid mana as mechanics, try to make sense of the disaster that was the untap symbol, and revisit an all-time Pro Tour in Hollywood in 2008.
Published 09/10/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 44th expansion — Morningtide! The duo share their thoughts on Prowl, Kinship, and Reinforce as mechanics, wax poetic about just how good Bitterblossom was back in 2008, and discuss the most recent "Good Game" controversy.
Published 09/03/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 43rd expansion — Lorwyn! The duo share their thoughts on Champion, Evoke, Clash, Hideaway, and Changeling as mechanics, explain just how important it was that WotC got Magic's initial planeswalkers right, and relive how Adam Boyd inadvertently changed the trajectory of Cedric's competitive Magic playing career.
Published 08/27/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 20th expansion — Prophecy! The duo share their thoughts on Rebels, Mercenaries, and Rhystic as mechanics, relive some of Jon Finkel's dominance during 2000, and struggle mightily during this week's award show.
Published 08/20/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 19th expansion — Nemesis! The duo share their thoughts on Fading, Rebels, Mercenaries, and Spellshapers as mechanics, discuss why trying to design cards like Rising Waters is a waste of time, and debate whether Blinding Angel is one of the best limited bombs of all time.
Published 08/13/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 18th expansion — Mercadian Masques! The duo share their thoughts on Rebels, Mercenaries, and Spellshapers as "mechanics", discuss if WotC's attempt to power down Magic worked during this time, and explain why it's time for WotC to update old event coverage.
Published 08/04/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 26th expansion — Judgment! The duo share their thoughts on Flashback and Threshold as mechanics (once again), relive Cedric getting 20th place at Grand Prix Cleveland 2002, and decide whether Judgment accomplished the goal of being a green and white set.
Published 07/27/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 25th expansion — Torment! The duo share their thoughts on Madness, Flashback, and Threshold as mechanics, discuss Commander being Magic's most popular format, and explain why making a black heavy set is cool in theory but poor in practice.
Published 07/13/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 24th expansion — Odyssey! The duo share their thoughts on Flashback and Threshold as mechanics, relive Patrick's first Pro Tour in New Orleans, and try to make sense of why red has so many 1/1s at rare.
Published 07/06/21
Star City Games' Cedric Phillips and Patrick Sullivan are joined by Michael Majors for a deep dive on Modern Horizons! The trio discuss the hardships in designing a set specifically for Modern, why players of all shapes and sizes continue to be horrible at card evaluation and deck construction, and why Hogaak, Arisen Necropolis isn't the game design mistake it appears to be.
Published 06/22/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 35th expansion — Saviors of Kamigawa! The duo share their thoughts on Epic, Sweep, and Channel as mechanics, relive Cedric's trip (or lack there of) to Pro Tour London 2005, and relish in the fact that this set may be worse than Coldsnap.
Published 06/09/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 34th expansion — Betrayers of Kamigawa! The duo share their thoughts on Ninjutsu, Bushido, Soulshift, and Arcane as mechanics, discuss their completely ridiculous experience at Pro Tour Atlanta 2005, and give Umezawa's Jitte all the awards during the awards show.
Published 06/02/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 33rd expansion — Champions of Kamigawa! The duo share their thoughts on Bushido, Soulshift, and Arcane as mechanics, discuss Pro Tour Columbus 2004 and why it was terrible for both of them, and lament the arrival of Sensei's Divining Top.
Published 05/25/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 32nd expansion — Fifth Dawn! The duo share their thoughts on Scry and Sunburst as mechanics, relive Pro Tour San Diego and Pro Tour Seattle in 2004, and go over what it's like trying to thrive in office environments.
Published 05/20/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 31st expansion — Darksteel! The duo share their thoughts on Modular and Indestrucible as mechanics, discuss why Broodstar was the perfect answer to Furnace Dragon, and explain that while they have fond memories during this time of their lives, why Darksteel was one of the most damaging sets of all time.
Published 05/12/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 30th expansion — Mirrodin! The duo share their thoughts on Affinity for Artifacts, Imprint, and Entwine as mechanics, discuss how the debut of Equipment changed Magic, and why Mirrodin is a shining example why both design and development are equally important during the creation of a Magic set.
Published 05/04/21
Star City Games' Cedric Phillips and Patrick Sullivan are back for their deep dive on Magic's 23rd expansion — Apocalypse! The duo share their thoughts on the use of enemy-color gold cards as a set's selling point, discuss if Rochester draft could return to competitive play, and explain why Vindicate is too powerful to ever be Standard legal again.
Published 04/27/21