Description
In this episode of the RPGBOT.Podcast, we delve into the intricacies of one of the most fascinating planes in the D&D cosmology: Mechanus. Known for its absolute order and interlocking gears the size of small countries, Mechanus is a plane like no other. Join us as we explore the various features and inhabitants of this highly structured and symmetrical world. From the Modron bureaucracy to the optional rules, get ready for a deep dive into the intricacies of Mechanus. Grab your dice and join us as we take a journey into the heart of this incredible plane.
Summary
In this episode of the RPGBOT.Podcast, We break down the Plane of Mechanus in the D&D cosmology. We describe Mechanus as a plane of absolute order, with interlocking gears the size of small countries. We talk about the Modrons, creatures that inhabit Mechanus and are known for their bureaucratic and orderly nature. Two optional rules for Mechanus: the Law of Averages, where creatures always use the average damage result for attacks and spells, and Imposing Order, where visitors must make a Wisdom saving throw at the end of a long rest to avoid changing their alignment to lawful neutral.
We also delve into the hierarchy of Modrons, the native inhabitants of Mechanus, and their roles and functions within the plane. We share tidbits about Modrons, such as their limited communication abilities and the constant replacement of Modrons in the hierarchy upon death. We touch on the challenges of finding stat blocks for higher-ranking Modrons. We discuss various aspects of Mechanus, the plane of law and order in the Dungeons & Dragons multiverse. We cover topics such as the ruling modron hierarchy of Mechanus, Asmodeus's Ruby Rod, the Formians, the Gate Town of Automata, and the Great Modron March. We also mention the Hall of Concordance in Sigil.
Takeaways
Mechanus is a plane of absolute order with interlocking gears the size of small countries The gears are habitable on both sides and everything is perfectly balanced and symmetrical Mechanus connects to three other planes: Acheron, Arcadia, and Sigil Modrons, creatures that inhabit Mechanus, are known for their bureaucratic and orderly nature Two optional rules for Mechanus: Law of Averages and Imposing Order Pathfinder has a plane dedicated to law called Axis, which falls between Mechanus and Sigil. Modrons are the only native inhabitants of Mechanus and exist in an absolute hierarchy based on the number of sides they have. Modrons have limited communication abilities and can only communicate with Modrons one step above or below them in the hierarchy. When a Modron dies, they are immediately replaced in the hierarchy, and Primus creates new Monodrones to maintain a stable number of Modrons in the multiverse. Finding stat blocks for higher-ranking Modrons can be challenging, and previous editions may provide more information. Mechanus is the plane of law and order in the D&D multiverse The Modrons are the ruling hierarchy of Mechanus The Ruby Rod is a powerful artifact that controls the Slodds The Slodds are chaotic creatures that seek to break free from Mechanus The Formians are ant-like creatures that have invaded Mechanus Automata is a Gate Town in Mechanus known for its bureaucratic and orderly nature The Great Modron March is a mysterious event that occurs every 289 years The Hall of Concordance in Axis is a place where contracts are signed and enforced Mechanus is a fascinating and complex plane with many unique features and creatures If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
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