"You wake in an unknown place. You don't know where you are or how you got here."
Amnesia and danger. In video games, it's a familiar scene---so familiar that its weirdness has been worn away by repetition. It's a trope! It happens all the time! Characters get amnesia; it's just what they do. They get amnesia, explore their world, pick things up, and fight monsters.
But these tropes become a lot less familiar when they're plopped into the pages of a book, where (in the absence of a player) characters are expected to have motivations that are entirely their own. Why would a character...