On this episode of The Vergecast, the fourth and final installment of our series on the five senses of video games, we asked Polygon’s Charlie Hall to help us make sense of the current state of the art in flight simulation. Hall, who once spent more than four months in VR mapping the edge of the Milky Way galaxy in Elite: Dangerous, has more experience in a virtual cockpit than most. We wanted to know how the pros set up their simulators to get the most realistic experience and why it’s so complicated to make a virtual world look like the real one.
Further reading:
It’s time to build the cockpit of your dreams
Microsoft Flight Simulator’s most-needed feature is co-op
My first kill as a Star Citizen
If Microsoft Flight Simulator has you craving air combat, try this flight sim next
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