To Be Continuous
Listen now
More Episodes
In episode 59 of To Be Continuous, Paul and Edith discuss the changes in production and monetization that have propelled the modern gaming industry, cloning products, and the merits of paying for distribution.
Published 12/28/20
In episode 58 of To Be Continuous, Paul and Edith discuss open source as an onramp for developers, the sustainability of passion projects, and the need for non-engineer contributors in the space.
Published 06/30/20
In episode 57 of To Be Continuous, Paul and Edith explore the vast differences between the devtools community of yesteryear and today, from the tooling to the business ecosystem, and even the developers themselves.
Published 06/16/20