Episodes
UIT 8: In this weeks episode I start a series on using Sketch to build and maintain efficient and scalable design documents.OverviewShare with the audience why the absence.Cover important aspects of symbols in Sketch.Talk about the future content in...
Published 08/26/20
UIT 7: In this weeks episode I share five fundamental tips aimed at developers who want to build their design skills and design appreciation.
Published 07/29/20
In this week’s episode I talk with Chris Biscardi about the JAMstack, gatsbyJS and his own meta-framework called Toast, among many other interesting digressions :)
Published 07/22/20
UIT 5: In this week's episode I share my thoughts on the use of GatsbyJS and whether I feel it's a viable static site generator framework.What are static sites?Static sites have been around for a very long time, and realistically are the original...
Published 07/15/20
UIT 4: In this week's episode I share my thoughts on creativity, intuition and introduce the terms 'Qualitative Design' and 'Quantitative Design'.OverviewWelcome subscribersIntroduce #QuickCuppa formatTalk about the Free Stickers giveaway, open to...
Published 07/08/20
UIT 3: The first two minutes before the episode ‘officially’ starts we talk a bit about why I’m creating this podcast, and then talk about how Fred started on his Pika journey. It’s nice content so I’ve included (note, that the recording quality for...
Published 06/25/20
UIT 2: Kingsley talks about how he prototypes games, the current project he and his team is working on (a 3D Platformer game called Frog Island).He also talks about another side project of his; a procedural games engine to generate worlds.Kingsley talks...
Published 06/18/20
UIT 1: In this first episode I introduce myself, my background and then share what the show’s intended purpose is, who it’s aimed at and why create it. I have a bit of a rant at the JS tooling and package ecosystem. I talk about why I believe that UI...
Published 06/11/20