Episodes
Published 03/27/23
Forgotten, but not gone. The lads are transformed into wolves to save the masses from deadly winter, caused by the powers that be.
Published 03/27/23
Meet Frank Purple a.k.a. Professor Plum, near future part-time rent-a-cop for a store that sells interchangeable brains as though they were SIM cards. His antagonist is an unnamed, criminal body-swapper.
Published 01/13/21
A more than year long, fifty three session roleplaying campaign; comes to a dramatic end. Sic is a ghost. Baxter is a zombie demon. Oyster is legitimately threatening, and Ban grumpily describes Magbriggan as a human farm for demons.
Published 07/01/19
Sic Cofactum further expounds on the power of The Documare. Ban explores demonic innards. Baxter comes to grips with his predicament. Oyster confronts a former neighbor responsible for vanishing his house.
Published 06/05/19
Baxter literally strong-arming his way to survival. Sic explores the mysterious and gruesome Cistern of Psuche. Oyster’s mustache begins to hum before his party. Ban and the ghost boys find themselves in a moonless desert.
Published 04/30/19
The Alderman’s whereabouts are still unknown. Ban meets Moxiliar Sey. Oyster figures out the truth behind the light. Baxter continues his out of body experience.
Published 02/20/19
Mr. Crixus telepathically toboggans his way through Lucille’s mansion. A momentary reprieve in Mr. Sey’s muteness while his search for answers goes on. Mister Python continues finagling a fatally awesome party.
Published 01/26/19
Mr. Python undergoes serious subterfuge and party planning.  Mr. Crixus crashes a ceremony.  Mr. Sey explores the ghostly graveyard.
Published 01/07/19
A real life flashback, followed by another  scene from Ban’s not-so-pleasant childhood.  Baxter slides further into his predicament.  Sic attempts his inaugural flight around Magbriggan.
Published 11/04/18
Sic is a free market guy.  Oyster Python forges ahead looking for any sort of authority to fix his house’s situation.   Then we close on another spooky flashback with Banerthal and Oyster,unfortunately Ban’s voice is still out during this episode.  
Published 10/15/18
Baxter Crixus imbibes his final drinks.
Published 07/23/18
Sic attempts to figure what he is going to eat during eternity.  Ban has a flashback of meeting Elmer Flipp.  Baxter confronts Dr. Leemps at the hospital.  Oyster pays a visit to his quadrants’ municipal water office.
Published 06/25/18
The Alderman plays with dangerous plasm.  Ghost Ban sends the Link Boy’s ghost to retrieve Oyster Python.  Baxter looks for a shady character in the Documented District Hospital.
Published 06/18/18
Baxter Crixus must escape the fighting pit with one broken arm and no motor control over the other.  Oyster Python feels invincible because he is  waxing and inebriated.
Published 06/11/18
Nemo succumbs to his sinister thoughts, which may be bad news for Sic.  Ban continues grooming the first of his ghost mob.  Oyster spectates one of Baxter’s toughest and most visually stunning fights yet.
Published 06/04/18
The ghost of Banerthal Sey hunts for knowledge and more humours.  Oyster gives Baxter pewter lamps for plasmic rituals, in exchange for fight tickets.  Sic is not alone as he wheels himself through the underground tunnels.
Published 05/28/18
A voiceless Ban[1] gets back to doing what he does best! Sic Cofactum is well below the city, in what is known as, the Canyon Lands. [1] Editor’s note: Our dear friend Colin was unable to speak during this and many upcoming episodes.  He is better-ish now, so fear not; his golden voice of reason will eventually return, but he is still recovering.
Published 05/21/18
Oyster reconciles with Baxter for leaving him immediately after the bizarre trial.  Oyster absolves some of his debt with Baxter by interrupting  a plasmic ritual being conducted by his downstairs neighbors.
Published 05/14/18
On the verge of death, Baxter consults with telepathic tadpoles.  Under duress, Sic shares real locations on a fake list.
Published 05/07/18
Baxter meets a curious boy in white robes by small fountain.  Sic and Isabella are forced to leave the tunnels, finding themselves in a strange mansion and Wind safe house.
Published 04/30/18
Sic bravely enters the underground hatch.  Ban goes from having his back against the wall to dangling over a metaphorical cliff edge.
Published 04/23/18
Ban gets into beef with a tough woman wearing a straw hat and shepherding a herd of pigs.  Baxter carts himself way from court.  Subterranean Sic finds cyrillic writing and faces a test as expedition leader.
Published 04/16/18
Ban gets help from the documented district to save Baxter, but he also spies a person of interest in thecase of the  Humour Bath.  Sic Cofactum is leading an expedition beneath the city; he must beware: fall-dough corruption, feral pigs, and Demons.
Published 04/09/18
Sic journeys beneath the city through the mysterious tunnel system.  Ban finds, and takes, another friend to the hospital.  Baxter makes use of his new found power.
Published 04/02/18